Boston College

Immersive Education at Boston College

Boston College is one of the oldest Jesuit, Catholic universities in the United States. U.S. News and World Report ranks Boston College 34th among national universities. Boston College confers more than 4,000 degrees annually in more than 50 fields of study through nine schools and colleges. Faculty members are committed to both teaching and research and have set new marks for research grant awards over the last ten years, more than $45 million in the last year alone. The University has made a major commitment to academic excellence. It is in the process of adding faculty positions, expanding faculty and graduate research, increasing student financial aid, and widening opportunities in key undergraduate programs, such as foreign study, internships, community service, and personal formation.

During his opening address at the Immersive Education 2010 Summit, James A. Woods, Dean of Boston College's Woods College of Advancing Studies, announced that the college's undergraduate courses will be offered as fully immersive distance learning classes through the Immersive Education Initiative. Starting with 4 classes in fall 2010, the entire Woods College of Advancing Studies course catalog is expected to become fully immersive. Standard Boston College credit is issued for immersive Advancing Studies courses, with no distinction made between the amount or form of credit given for traditional in-person classes. Students enrolled in immersive classes attend entirely within an online immersive learning environment, using open and freely available technologies endorsed by the Initiative, and may therefore reside anywhere in the world.

Below is the current roster of fully immersive courses offered through the Woods College of Advancing Studies at Boston College:

  1. ADIT 130001 Coding Boot Camp (2 week summer camp)
  2. ADIT 137501 Future Technology and Emerging Media [Class 1: Introduction]
  3. ADIT 134101 Social Media : To the Web and Beyond
  4. ADIT 135001 Introduction to Programming
  5. ADIT 134101 Web 2.0: New Era of Web Technology [Course Syllabus]
  6. ADIT 134801 Information Systems: Applications Overview [Course Syllabus]
  7. ADIT 134901 Information Systems: Collaborative Computing [Course Syllabus]
  8. ADIT 135101 Discovering Computer Graphics [Course Syllabus]
  9. ADIT 135801 Video Games and Virtual Reality [Course Syllabus]
  10. ADIT 138101 Independent Study in Immersive Education and Virtual Reality


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The Immersive Education Initiative is a non-profit international collaboration of educational institutions, research institutes, museums, consortia and companies. The Initiative was established in 2005 with the mission to define and develop standards, best practices, technology platforms, training and education programs, and communities of support for virtual worlds, virtual reality, augmented and mixed reality, simulations, game-based learning and training systems, and fully immersive environments such as caves and domes.

Thousands of faculty, researchers, staff and administrators are members of the Immersive Education Initiative, who together service millions of academic and corporate learners worldwide.

Chapters support the rapid and continued growth of Immersive Education throughout the world, and constitute the geographically distributed structure of the organization through which regional and local members are supported and enriched. Chapters organize officially sanctioned Summits, Days, workshops, collaborations, seminars, lectures, forums, meetings, public service events and activities, technical groups, technical work items, research, and related activities.

Speakers at Immersive Education conferences and events have included faculty, researchers, staff, administrators and professionals from Harvard University (Harvard Graduate School of Education, Berkman Center for Internet and Society at Harvard Law School, and Harvard Kennedy School of Government), Massachusetts Institute of Technology (MIT), MIT Media Lab, The Smithsonian Institution, UNESCO (United Nations Educational, Scientific and Cultural Organization), Federation of American Scientists (FAS), United States Department of Education (DoED), National Aeronautics and Space Administration (NASA), United States Department of the Interior (DOI), Stanford University, Cornell University, Duke University, Google, Intel, Oracle, Turner Broadcasting, Gates Planetarium, Computerworld, The MOFET Institute (Israel), Keio University (Japan), National University of Singapore (NUS), Coventry University (UK), Giunti Labs (Italy) and European Learning Industry Group, Open University (UK), Universidad Carlos III de Madrid (Spain), University of Oulu (Finland), Royal Institute of Technology (Sweden), École Nationale Supérieure des Arts Décoratifs (EnsAD; France), Interdisciplinary Center Herzliya (Israel), Graz University of Technology (Austria), University of West of Scotland (UK), University of Essex (UK), Universidad Complutense de Madrid (Spain), University of Vienna (Austria), Government of New South Wales (Australia), Eötvös Loránd Tudományegyetem (Hungary), Universidade Federal do Rio Grande do Sul (UFRGS; Brazil) and many more world-class organizations detailed at