4th European Immersive Education Summit

EiED 2014

EiED 2015 will be in PARIS, FRANCE

2015 is in PARIS: The 4th European Immersive Education Summit was a great success thanks to all of our wonderful speakers and enthusiastic attendees. Please join us next year in Paris for the 5th European Immersive Education Summit (EiED 2015). Details, and the official call for papers and participation, for EiED 2015 will be issued in early 2015.

 

EiED 2014 was held 24th - 26th November 2014 in Vienna, Austria

 

Organized and hosted by the University of Applied Science BFI Vienna, Austria in conjunction with Graz University of Technology, Austria.

Committees and Contacts

View the committees responsible for planning, organizing, and running the 4th European Immersive Education Summit.

To contact the committees send email to EiED.Summit@ImmersiveEducation.org or telephone +43 1 720 1286940 or  +43 650 4976946.

Proceedings, Program(me), Maps and Visitor Information

See below for a general overview of EiED 2014.

About Immersive Education

The Immersive Education Initiative is a non-profit international collaboration of educational institutions, research institutes, museums, consortia and companies. The Initiative was established in 2005 with the mission to define and develop standards, best practices, technology platforms, training and education programs, and communities of support for virtual worlds, virtual reality, augmented and mixed reality, simulations, game-based learning and training systems, and fully immersive environments such as caves and domes.  

Thousands of faculty, researchers, staff and administrators are members of the Immersive Education Initiative, who together service millions of academic and corporate learners worldwide.

Immersive Education (iED) Summits are official Immersive Education Initiative conferences organized for educators, researchers, administrators, business leaders and the general public. iED Summits consist of presentations, panel discussions, break-out sessions, demos and workshops that provide attendees with an in-depth overview of immersion and the technologies that enable immersion. iED Summits feature new and emerging virtual worlds, game-based learning and training systems, simulations, mixed/augmented reality, fully immersive environments, immersive learning and training platforms, cutting-edge research from around the world, and related tools, techniques, technologies, standards and best practices.

Speakers at iED Summits have included faculty, researchers, staff, administrators and professionals from Boston CollegeHarvard University (Harvard Graduate School of Education, Berkman Center for Internet and Society at Harvard Law School, and Harvard Kennedy School of Government), Massachusetts Institute of Technology (MIT), MIT Media Lab, The Smithsonian Institution, UNESCO (United Nations Educational, Scientific and Cultural Organization), Federation of American Scientists (FAS),United States Department of Education, National Aeronautics and Space Administration (NASA), Temple University, Stanford University, Internet 2, Cornell University, Loyola Marymount University, Southeast Kansas Education Service Center, Kauffman Foundation, Amherst College, Boston Library Consortium, Stratasys Ltd., South Park Elementary School, Duke University, Oracle, Sun Microsystems, Turner Broadcasting, Open Wonderland Foundation, Gates Planetarium, Vertex Pharmaceuticals,Intel, University of Maryland College Park, realXtend (Finland), Computerworld, The MOFET Institute (Israel), Keio University (Japan), National University of Singapore (NUS), Coventry University (UK), Giunti Labs (Italy) and European Learning Industry Group, Open University (UK), Universidad Carlos III de Madrid (Spain), University of Oulu (Finland), Royal Institute of Technology (Sweden), École Nationale Supérieure des Arts Décoratifs (EnsAD; France), Interdisciplinary Center Herzliya (Israel), Graz University of Technology (Austria), University of West of Scotland (UK), University of Essex (UK), Universidad Complutense de Madrid (Spain), University of Vienna (Austria), Government of New South Wales (Australia), Eötvös Loránd Tudományegyetem (Hungary), Universidade Federal do Rio Grande do Sul (UFRGS; Brazil) and many more world-class organizations.

Overview of the 4th European Immersive Education Summit (E-iED 2014)

Building on the previous 8 years of Immersive Education conferences the 4th European Immersive Education Summit (E-iED 2014) theme is:

"Science meets Business - From Innovative Research to Successful Services and Products”

E-iED 2104 brings together researchers, developers, educators, decision makers, and industry from around the world. EiED 2014 covers a broad spectrum of Immersive Education interests and concerns, ranging from emerging trends and technologies, world-class research and best practices, to the development and marketing of innovative products and services.

E-iED 2014 consists of scientific presentations, poster sessions, panel discussions, and break-out sessions. A newly introduced hands-on demo stream combines a short paper presentation with an extended hands-on presentation for the attendees.  Following a bottom-up approach, special tracks and workshops cover emerging topics and trends suggested and organized by the community and focused groups. Also speed sessions enable participants to present an aspect of their work or interest in a fun and speedy way.  The summit also offers a platform to explore research collaborations and provides international research consortia with an opportunity share their results.  

For the main conference, topics of interest in the context of immersive environments include the following: 

  • Immersive Techniques, Systems and Devices
  • Behavioral and Pedagogical Analysis
  • Games and Entertainment
  • A Glance into the Future: Innovations, Challenges and Applications
  • Art and Creativity

Venue

E-iED 2014 will take place between the 24th and 26th of November 2014 in Vienna, Austria. Vienna, the main capital of Austria, is located in the center of Europe. The city is well connected by its international airport and long distance train connections. Vienna is not only well known as a conference city but is also famous for its cultural variety as well as the quality and diversity of the cuisine.

E-iED 2014 is hosted by the University of Applied Science BFI Vienna in conjunction with Graz University of Technology. The University of Applied Science BFI Vienna offers bachelor and master degrees in business subjects and focuses on various fields of applied research in innovative technologies, such as Immersive Environments. The Institute of Information Systems and Computer Media at Graz University of Technology has a long history on researching and developing innovative methods, technologies and tools in the field of information system and enhanced computer media.

Short and Long Papers

E-iED 2014 features short and long papers (research and technical papers) on works-in-progress, research results, technical development, and best practices.

Hands-on Demo Papers

E-iED 2014 hands-on demo papers are live presentations focused primarily on developer tools and innovative applications of immersion. Many E-iED 2014 presenters bring working prototypes that attendees can experience hands-on for themselves.

Poster Presentations

E-iED 2014 posters convey new research activities and projects that are in the early concept stage or are works-in-progress.

Speed Sharing

E-iED 2014 speed sharing sessions are fast-paced 5 minute presentations (with no question time), with a maximum of 8 slides. E-iED 2014 speed sharing presentations enable speakers to present an aspect of their work or interest in a fun and fast way.

Journal of Immersive Education (JiED)

Proceedings of the entire E-iED 2014 summit will be published in the Journal of Immersive Education (JiED). JiED is the publication of record for the global Immersive Education Initiative. For proceedings from previous summits visit http://JiED.org and navigate to the "PROCEEDINGS" section.

 

Special Sessions and Workshops

E-iED 2014 is committed to cover and provide a platform for emerging and community driven topics. Thus the conference features a number of co-located Special Tracks and Workshops which are intended to provide a forum for researchers and practitioners in immersive environments and education to discuss positions on current and emergent topics.
 
E-iED 2014 participants are provided with a unique opportunity to exchange ideas and experience, establish common ground in research areas or practical problems, and identify new opportunities for collaboration and new directions for future activity.
 
Special Tracks provide a forum for quality scientific research presented in scientific talks.
 

Workshop::IVLEATE14

Immersive Virtual Learning Environments and Advanced (Mobile) Technologies in Education (K-12)

Description 

The Immersive Virtual Learning Environments and Advanced Technologies in Education workshop will focus on sharing best practices in K-12 education and provide opportunity for workshop participants to undertake a range of hands-on activities that reflect current research and classrooms practices. This workshop is designed for teachers, developers and practitioners interested in learning more how multiuser 3D immersive environments are currently being used in education and hear from researchers about new and emerging technologies and their future educational uses.

Organizers 

● Martin Ebner, Graz University of Technology, Austria
● Pasi Mattila, University of Oulu, Finland

Topics

Topics for this workshop include, but not be limited to, the following: 
 
Using multiuser immersive environments to provide simulations of real world environments 
 
Using multiuser games in the classroom 
 
Does scripting and building in 3D environments have value in the classroom? 
 
Student collaboration between classrooms and schools and for after-hours study using immersive learning environments 
 
Social issues associated with avatar representation of students in immersive environments 
 
Learning a second language using immersive learning environments 
 
Immersive learning and the future of MOOCs and the flipped classroom 
 
Integrating 3D scanning and 3D printing into 3D multiuser learning environments 
 
Distance education and the role of multiuser immersive environments 
 
Event logs and data dashboards – deep insights into learning in immersive environments 
 
Field studies about learning using technologies in classrooms 
 
Information systems, virtual environments and further technologies supporting learning and teaching in schools and education 
 
New and Social Media use in classrooms for enhancing interaction 
 
Research in e-Learning, m-Learning and u-Learning for K-12 education 
 
Learning games and gamification projects and pilots in education 
 
Concepts, scenarios and technologies supporting learning and teaching in classrooms 
 
Personalized learning environments (PLE) scenarios and implementations 
 
Strategies, techniques and technologies fostering peer to peer learning and community building amongst school children for their learning processes 
 
Implicit knowledge discovery and recommender systems for enhancing learning in classrooms 
 
Human-Computer-Interaction (HCI) concepts to enhance interactions in massive online courses 
 
Literature reviews on new media use for school children 
 
Position and vision papers
 

Program Committee 

  • Wolfgang Greller (University of Teacher Education Vienna, Austria) 
  • Margarete Grimus (University of Technology, Graz, Austria)
  • Klaus Himpsl-Gutermann (University of Teacher Education, Vienna, Austria)
  • Jari Laru (University of Oulu, Finland)
  • Kerstin Mayerberger (University of Augsburg, Germany)
  • Peter Micheuz (Alpen Adria University Klagenfurt; Austria)
  • Michele Notari (University of Teacher Education, Bern, Switzerland)
  • Jonathan Rowe (NC State, North Caroline, USA)
  • Klaus Rummler (University of Teacher Education, Zuerich, Switzerland)
  • Mandy Schiefner (Kaiserslautern University of Technology, Germany)
  • Martin Schön (BIMS e.V, Germany)
  • Sandra Schön (Salzburg Research, Salzburg, Austria)
  • Patrick Schweighofer (University of Applied Sciences, Campus 02, Graz, Austria)
  • Selver Softic (University of Technology, Graz, Austria)
  • Thomas Strasser (University of Teacher Education, Vienna, Austria)
  • Behnam Taraghi (University of Technology, Graz, Austria) Martin Teufel (University of Teacher Education, Graz, Austria)
  • Stephan Waba (University of Teacher Education Burgenland, Austria)
  • Josef Wachtler (University of Technology, Graz, Austria)
  • Colin Wood (Sydney Area, Australia) 
 

Workshop::GSG-EDU14

Gamification, Serious Games & Edutainment

Description 

This Workshop is focused on the combined topics of Gamification, Serious Games and Edutainment. Participants will be asked to demonstrate "Best-Practice-Cases" and Demonstrations in the context of the Conference Theme. Scientific Approaches are just as welcome as Enterprise or Industry Solutions. The workshop should try to aid to bring together Science and Business on a small but qualitative high scale and will lay a focus on the question "How to get ready for the market?" Participants will be asked to identify possible fields of cooperation within their work. 

Organizers 

● Kai Erenli, University of Applied Sciences bfi Vienna, Austria 
● Stefan Göbel, KOM - Multimedia Communications Lab, TU Darmstadt, Germany 
● Patrick Hofman, bongfish GmbH, Austria 
 

Program Committee 

  • Johanna Pirker, Graz University of Technology, Austria
  • Ulrike Goose, A1 Telekom Austria AG, Wien, Austria
  • Leif Oppermann, Fraunhofer FIT, Germany
  • Gerry Creechan, University of West Scotland, Glasgow, Scotland
  • Marcus Birkenrahe, HWR Berlin, Berlin, Germany
  • Christopher Staber, arx anima, Wien, Austria

 

EiED 2015 will be in PARIS, FRANCE

2015 is in PARIS: The 4th European Immersive Education Summit was a great success thanks to all of our wonderful speakers and enthusiastic attendees. Please join us next year in Paris for the 5th European Immersive Education Summit (EiED 2015). Details, and the official call for papers and participation, for EiED 2015 will be issued in early 2015.

 

About Immersive Education

 

The Immersive Education Initiative is a non-profit international collaboration of educational institutions, research institutes, museums, consortia and companies. The Initiative was established in 2005 with the mission to define and develop standards, best practices, technology platforms, training and education programs, and communities of support for virtual worlds, virtual reality, augmented and mixed reality, simulations, game-based learning and training systems, and fully immersive environments such as caves and domes.  

Thousands of faculty, researchers, staff and administrators are members of the Immersive Education Initiative, who together service millions of academic and corporate learners worldwide.

Immersive Education (iED) Summits are official Immersive Education Initiative conferences organized for educators, researchers, administrators, business leaders and the general public. iED Summits consist of presentations, panel discussions, break-out sessions, demos and workshops that provide attendees with an in-depth overview of immersion and the technologies that enable immersion. iED Summits feature new and emerging virtual worlds, game-based learning and training systems, simulations, mixed/augmented reality, fully immersive environments, immersive learning and training platforms, cutting-edge research from around the world, and related tools, techniques, technologies, standards and best practices.

Speakers at iED Summits have included faculty, researchers, staff, administrators and professionals from Boston CollegeHarvard University (Harvard Graduate School of Education, Berkman Center for Internet and Society at Harvard Law School, and Harvard Kennedy School of Government), Massachusetts Institute of Technology (MIT), MIT Media Lab, The Smithsonian Institution, UNESCO (United Nations Educational, Scientific and Cultural Organization), Federation of American Scientists (FAS),United States Department of Education, National Aeronautics and Space Administration (NASA), Temple University, Stanford University, Internet 2, Cornell University, Loyola Marymount University, Southeast Kansas Education Service Center, Kauffman Foundation, Amherst College, Boston Library Consortium, Stratasys Ltd., South Park Elementary School, Duke University, Oracle, Sun Microsystems, Turner Broadcasting, Open Wonderland Foundation, Gates Planetarium, Vertex Pharmaceuticals,Intel, University of Maryland College Park, realXtend (Finland), Computerworld, The MOFET Institute (Israel), Keio University (Japan), National University of Singapore (NUS), Coventry University (UK), Giunti Labs (Italy) and European Learning Industry Group, Open University (UK), Universidad Carlos III de Madrid (Spain), University of Oulu (Finland), Royal Institute of Technology (Sweden), École Nationale Supérieure des Arts Décoratifs (EnsAD; France), Interdisciplinary Center Herzliya (Israel), Graz University of Technology (Austria), University of West of Scotland (UK), University of Essex (UK), Universidad Complutense de Madrid (Spain), University of Vienna (Austria), Government of New South Wales (Australia), Eötvös Loránd Tudományegyetem (Hungary), Universidade Federal do Rio Grande do Sul (UFRGS; Brazil) and many more world-class organizations.