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THE EDUCATION GRID

 

Media Grid standards, technologies and initiatives (such as Immersive Education) are developed by an international collaboration of universities, colleges, research institutes, consortia and companies (see MEMBERS page for details). To join, or for more information, contact the Media Grid standards group director.

 

>> AUDIO TRANSCRIPT :: EDUCATION GRID OVERVIEW <<

LISTEN NOW TO THE AUDIO TRANSCRIPT (.MP3) OF THIS MEETING:

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Education Grid meeting in Second Life - Immersive Education
Friday Feb 01 at 2:30pm EST (11:30am PST / Second Life time)
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As a follow-up to our Education Grid discussions that started at the Summit we'll have a 1 hour meeting this afternoon (Friday Feb 1st) in Second Life. This is an informal (ad-hoc) meeting to discuss the first draft requirements of the Education Grid. If you'd like to receive meeting announcements in-world (within Second Life) please join the "Immersive Education" group (search Second Life groups for "Immersive Education" to join).

Today's meeting will be held in Second Life and is hosted by Sun Microsystems. For future meetings we'll gather in Wonderland and Croquet as well. During the 1 hour meeting today we'll review and discuss the general requirements for the Education Grid, which in turn will provide feedback for the requirements draft. Please join us if you would like to participate in the design of the Education Grid (or even if you'd just like to know more about this Immersive Education project). Below is the link to the Sun Microsystems venue where we'll meet, along with a link to overview slides for the Education Grid::

Event : Education Grid meeting in Second Life (Immersive Education)
Date : Friday Feb 01 2008
Time : 2:30-3:30pm EST (11:30-12:30pm PST / Second Life time)
Venue : http://slurl.com/secondlife/Sun%20Microsystems/123/23/63
Slides: http://ImmersiveEducation.org/EducationGrid/

 

 

1.0 PLATFORM ECOSYSTEM + EDUCATION GRID OVERVIEW  

In the context of Immersive Education the term platform refers to any virtual world, simulator or game-based environment that may be used for teaching or training purposes. The Immersive Education platform has evolved considerably over the past decade and the 3rd generation (“next generation”) is now under development. The previous two generations of Immersive Education were based on specific client-side platforms tied to proprietary server-side infrastructures. The future of Immersive Education revolves around multiple client-side platforms working in unison through the server-side Education Grid. Based upon open source technologies and open standards, the Platform Ecosystem and Education Grid will provide educators with a comprehensive end-to-end infrastructure for a new generation of virtual world learning environments, interactive learning games, and simulations.

 

1.1 EDUCATION GRID KEY FEATURES AND CAPABILITIES  

  1. Content services (storage, search and delivery services)
  2. Collaboration services (simulator, game, multi-user, application sharing, text/voice chat, webcam, etc.)
  3. Academic services (assessment, grading, grade posting, course construction, content construction, etc.)

 

1.2 FIGURE: PLATFORM ECOSYSTEM + EDUCATION GRID  

logo

 

2.0 EDUCATION GRID BASELINE REQUIREMENTS UNDER CONSIDERATION 

  • Platform and vendor neutral
  • Open standards
  • Open access
  • Open APIs and HTTP interfaces
  • Open and interoperable file format(s)
  • Open hosting with conformance and compatibility clauses
  • Free for education and non-profit use
  • Sustainability model through for-profit usage fees (e.g., commercial video games, corporate training)
  • Multi-format content assets (videos, learning games, worlds, 3D objects, images, audio, etc.)
  • Quality Control and Legal Vetting (Digital Librarians / Domain Experts):

    1. Review, Categorize, Tag, Metadata
    2. Obtain Licensing and Distribution Rights

  • Multi-tiered metadata architecture (e.g., tagging by domain experts, educators and users)
  • Asset linking and associations (e.g., linking research papers to assets in the system)
  • Federated identification (authentication and access controls)
  • Public and private environments (e.g., private classroom settings available only to registered students)
  • Usage metrics (avatar history, record/playback, etc.)
  • Content watermarking and security measures (hashing, encryption, and so forth)
  • Anti-spoofing mechanisms with support for alternate avatars tied to real world identity

 

3.0 EDUCATION GRID TIMELINES 

 

4.0 COMMUNICATION AND DEVELOPMENT PROCESSES 

Individual and group-wide communications include direct email, email discussion groups, conference calls, virtual world meetings, and in-person meetings. Continual building and integration of the entire system may be conducted daily using dedicated open source tools such as CruiseControl and Dashboard. Open source version control systems will be utilized for team-based, code-level collaboration and to archive daily builds online. In addition to these daily progress indicators quarterly progress reports and project management documents will be released to the public through ImmersiveEducation.org and Initiative member Web sites.

During the design phase the Education Grid will be decomposed into discrete modules of functionality that are isolated from one another to the extent possible. By building the infrastructure following a loosely coupled, service-oriented architecture (SOA) in which the various software components are independent from one another we will increase our productivity while simultaneously reducing module interdependencies. This approach also enables much of our work to proceed in parallel and provides us with the opportunity to continually adjust our ongoing software development efforts on a module-by-module basis, reducing the likelihood that any one component of the system will negatively impact the development of other modules. We will use industry-standard load testing and security vulnerability tools (both commercial and open source) to continually test these aspects of the Immersive Education infrastructure as it evolves.

document revised 2008-02-01


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