|THE EDUCATION GRID|
Media Grid standards, technologies and initiatives (such as Immersive Education) are developed by an international collaboration of universities, colleges, research institutes, consortia and companies (see MEMBERS page for details). To join, or for more information, contact the Media Grid standards group director.
>> AUDIO TRANSCRIPT :: EDUCATION GRID OVERVIEW <<
1.0 PLATFORM ECOSYSTEM + EDUCATION GRID OVERVIEW
In the context of Immersive Education the term platform refers to any virtual world, simulator or game-based environment that may be used for teaching or training purposes. The Immersive Education platform has evolved considerably over the past decade and the 3rd generation (“next generation”) is now under development. The previous two generations of Immersive Education were based on specific client-side platforms tied to proprietary server-side infrastructures. The future of Immersive Education revolves around multiple client-side platforms working in unison through the server-side Education Grid. Based upon open source technologies and open standards, the Platform Ecosystem and Education Grid will provide educators with a comprehensive end-to-end infrastructure for a new generation of virtual world learning environments, interactive learning games, and simulations.
1.1 EDUCATION GRID KEY FEATURES AND CAPABILITIES
1.2 FIGURE: PLATFORM ECOSYSTEM + EDUCATION GRID
2.0 EDUCATION GRID BASELINE REQUIREMENTS UNDER CONSIDERATION
3.0 EDUCATION GRID TIMELINES
4.0 COMMUNICATION AND DEVELOPMENT PROCESSES
Individual and group-wide communications include direct email, email discussion groups, conference calls, virtual world meetings, and in-person meetings. Continual building and integration of the entire system may be conducted daily using dedicated open source tools such as CruiseControl and Dashboard. Open source version control systems will be utilized for team-based, code-level collaboration and to archive daily builds online. In addition to these daily progress indicators quarterly progress reports and project management documents will be released to the public through ImmersiveEducation.org and Initiative member Web sites.
During the design phase the Education Grid will be decomposed into discrete modules of functionality that are isolated from one another to the extent possible. By building the infrastructure following a loosely coupled, service-oriented architecture (SOA) in which the various software components are independent from one another we will increase our productivity while simultaneously reducing module interdependencies. This approach also enables much of our work to proceed in parallel and provides us with the opportunity to continually adjust our ongoing software development efforts on a module-by-module basis, reducing the likelihood that any one component of the system will negatively impact the development of other modules. We will use industry-standard load testing and security vulnerability tools (both commercial and open source) to continually test these aspects of the Immersive Education infrastructure as it evolves.
document revised 2008-02-01
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