The World's Leading Experts in Immersion and Immersive Technology.

The Immersive Education Initiative is a non-profit international collaboration of educational institutions, research institutes, museums, consortia and companies. The Initiative was established in 2005 with the mission to define and develop standards, best practices, technology platforms, training and education programs, and communities of support for virtual worlds, virtual reality, augmented and mixed reality, simulations, game-based learning and training systems, and fully immersive environments such as caves and domes. 

Thousands of faculty, researchers, staff and administrators are members of the Immersive Education Initiative, who together service millions of academic and corporate learners worldwide. 

iED Clubs and Camps engage learners of all ages and levels (K-12, college, university and corporate professionals) using a range of immersive learning technologies. iED Clubs and Camps may focus exclusively on the use of one specific form of immersive learning technology (such a Virtual Reality, Minecraft, or Scratch, for example) or any combination of technologies.

Chapters support the rapid and continued growth of Immersive Education throughout the world, and constitute the geographically distributed structure of the organization through which regional and local members are supported and enriched. Chapters organize officially sanctioned Summits, Days, workshops, collaborations, seminars, lectures, forums, meetings, public service events and activities, technical groups, technical work items, research, and related activities.

Chapters operate under the same charter that governs the Initiative itself. The Immersive Education Initiative charter is available in PDF format.

Initiative and Chapter materials are published in the Journal of Immersive Education (JiED). The Journal of Immersive Education is the publication of record for the global Immersive Education Initiative. JiED includes feature articles, research and technical papers, Technology Working Group (TWG) publications, and proceedings from Immersive Education Summits (iED Summits).


twitter  twitter.com/Immersive         twitter  facebook.com/ImmersiveEducation

About Immersive Education Summits

Immersive Education (iED) Summits are official Immersive Education Initiative conferences organized for educators, researchers, administrators, business leaders and the general public. iED Summits consist of presentations, panel discussions, break-out sessions, demos and workshops that provide attendees with an in-depth overview of immersion and the technologies that enable immersion. iED Summits feature new and emerging virtual worlds, game-based learning and training systems, simulations, mixed/augmented reality, fully immersive environments, immersive learning and training platforms, cutting-edge research from around the world, and related tools, techniques, technologies, standards and best practices. 

Summit proceedings are published in the Journal of Immersive Education (JiED).

Speakers at iED Summits have included faculty, researchers, staff, administrators and professionals from Boston College, Harvard University (Harvard Graduate School of Education; Berkman Center for Internet and Society at Harvard Law School; Harvard Kennedy School of Government; Harvard University Interactive Media Group), Massachusetts Institute of Technology (MIT), MIT Media Lab, The Smithsonian Institution, UNESCO (United Nations Educational, Scientific and Cultural Organization), Federation of American Scientists (FAS), United States Department of Education, National Aeronautics and Space Administration (NASA), NASA Goddard Space Flight Center, IBM, Temple University, Stanford University, Internet 2, Synthespian Hollywood Studios, Cornell University, Loyola Marymount University, Kauffman Foundation, Amherst College, Teacher’s College at Columbia University, Boston Library Consortium, Stratasys Ltd., Duke University, Oracle, Sun Microsystems, Turner Broadcasting, Open Wonderland Foundation, Gates Planetarium Vertex Pharmaceuticals, Intel Corporation, University of Maryland College Park, Southeast Kansas Education Service Center, South Park Elementary School, Carnegie Mellon University, University of Colorado Boulder, Boston Public Schools (BPS), Berklee College of Music, Computerworld, Stanford University School Of Medicine, University of Notre Dame, Bill & Melinda Gates Foundation, Emerson College, Carnegie Museum of Natural History, Imperial College London (UK), University of Zurich (Switzerland), realXtend Foundation (Finland), The MOFET Institute (Israel), Keio University (Japan), National University of Singapore (NUS), Coventry University (UK), Curtin University (Australia), Giunti Labs (Italy), European Learning Industry Group, Open University (UK), Universidad Carlos III de Madrid (Spain), University of Oulu (Finland), Royal Institute of Technology (Sweden), École Nationale Supérieure des Arts Décoratifs (EnsAD; France), Interdisciplinary Center Herzliya (Israel), Graz University of Technology (Austria), University of Ulster (Ireland), National Board of Education (Finland), Eindhoven University of Technology (Netherlands), University of West of Scotland (UK) , University of St. Andrews (Scotland), University of Essex (UK), Universidad Complutense de Madrid (Spain), Ministry of Gender, Health and Social Policies (Andalucía, Spain), Manchester Business School (UK), City of Oulu (Finland), University of Vienna (Austria), University of Barcelona (Spain), Government of New South Wales (Australia), Eötvös Loránd Tudományegyetem (Hungary), Universidade Federal do Rio Grande do Sul (UFRGS; Brazil), Universidad Politécnica de Madrid (Spain), and many more world-class organizations.

For more details visit the official iED Summit website at summit.ImmersiveEducation.org


twitter  twitter.com/Immersive         twitter  facebook.com/ImmersiveEducation