Builder Bowls

Immersive Education Virtual Reality logo

The "Super Bowl" of Building

Builder Bowls are international "builder" tournaments during which teams of players compete against one another to build immersive experiences, content, apps and applications. Participants may compete in Builder Bowl tournaments from school or home: travel is not required.

Builder Bowl tournaments are governed by the Immersive Education Initiative and open to all Immersive Education (iED) clubs, camps and classes. For information on upcoming tournaments or for details on how to start an iED club or camp, please contact the Immersive Education Initiative.

Builder Bowls revolve around a wide range of immersive technologies, including Virtual Reality (VR), Augmented Reality (AR), simulations, video games, caves and domes, 3D printing and robotics.

With a focus on developing immersive technology skills, Builder Bowls provide a unique opportunity for learners of all ages to engage in a wide variety of healthy competitions, express themselves artistically and creatively, develop leadership skills, demonstrate school spirit, collaborate closely with others, conduct basic research, and make new friends around the world.

The championship rounds of every Builder Bowl tournament are held during an international Immersive Education conference or event.

The current (ongoing) Minecraft and Augmented Reality tournament championships will be held during:

 

twitter twitter.com/Immersive    facebook facebook.com/ImmersiveEducation

Technologies

Builder Bowl tournaments will be held for all forms of Immersive Education technology, including: Virtual Reality (VR), Augmented Reality (AR), Mixed Reality (MXR), virtual worlds, simulations, video games, game-based learning and training systems, holograms, neuro-gaming technologies, fully immersive environments such as caves and domes, 3D printing and personal robotics.

Current (ongoing) tournaments:

Oversight and Expert Judges

Every Builder Bowl tournament is overseen and judged by an international panel of experts comprised of Immersive Education Initiative members.

The Immersive Education Initiative is a non-profit international collaboration of educational institutions, research institutes, museums, consortia and companies. The Initiative was established in 2005 with the mission to define and develop standards, best practices, technology platforms, training and education programs, and communities of support for virtual worlds, virtual reality, augmented and mixed reality, simulations, game-based learning and training systems, and fully immersive environments such as caves and domes.

Thousands of faculty, researchers, staff and administrators are members of the Immersive Education Initiative, who together service millions of academic and corporate learners worldwide.

Speakers at Immersive Education conferences and events have included faculty, researchers, staff, administrators and professionals from Harvard University (Harvard Graduate School of Education, Berkman Center for Internet and Society at Harvard Law School, and Harvard Kennedy School of Government), Massachusetts Institute of Technology (MIT), MIT Media Lab, The Smithsonian Institution, UNESCO (United Nations Educational, Scientific and Cultural Organization), Federation of American Scientists (FAS), United States Department of Education (DoED), National Aeronautics and Space Administration (NASA), United States Department of the Interior (DOI), Stanford University, Cornell University, Duke University, Google, Intel, Oracle, Turner Broadcasting, Gates Planetarium, Computerworld, The MOFET Institute (Israel), Keio University (Japan), National University of Singapore (NUS), Coventry University (UK), Giunti Labs (Italy) and European Learning Industry Group, Open University (UK), Universidad Carlos III de Madrid (Spain), University of Oulu (Finland), Royal Institute of Technology (Sweden), École Nationale Supérieure des Arts Décoratifs (EnsAD; France), Interdisciplinary Center Herzliya (Israel), Graz University of Technology (Austria), University of West of Scotland (UK), University of Essex (UK), Universidad Complutense de Madrid (Spain), University of Vienna (Austria), Government of New South Wales (Australia), Eötvös Loránd Tudományegyetem (Hungary), Universidade Federal do Rio Grande do Sul (UFRGS; Brazil) and many more world-class organizations.

Champion Rounds and Awards

The championship rounds of every Builder Bowl tournament are held during an international Immersive Education conference or event, and are followed by an awards ceremony.

Each Builder Bowl tournament has several different award categories.

The current (ongoing) Minecraft and Augmented Reality tournament championships will be held during:

Eligibility and Team Sizes

Team sizes vary from tournament to tournament, and are typically comprised of between two and three individuals per team.

Participants in Immersive Education clubs, camps and classes are eligible to participate in Builder Bowls. Participants may compete in Builder Bowl tournaments from their school or home: travel is not required.

Contact

For more information, to sign up for an upcoming Building Bowl competition, or for details on how to start an Immersive Education club or camp, please contact the Immersive Education Initiative.

Breaking News, Alerts & Updates

 

twitter twitter.com/Immersive    facebook facebook.com/ImmersiveEducation