2010 NEWS - ARCHIVED

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Immersive Education news from 2011 includes:

 

2010-11: "Create Once, Experience Everywhere"™ 3D/VR Format Unveiled for Immersive Education
The Immersive Education Initiative today unveiled iED 3D/VR™, the open and royalty-free cross-platform 3D/VR mesh file format that enables 3D and virtual reality (3D/VR) content to be created once and experienced across a range of virtual worlds, games, simulators and mixed/augmented reality applications.

 

2010-10: iED 2011 EARLY REGISTRATION OPENS for Immersive Education Initiative 2011 iED Summit
The Immersive Education Initiative today opened early registration for iED SUMMIT 2011 ("iED 2011"). Boston College will host the three-day iED Summit from May 13-15 through special arrangement with the Woods College of Advancing Studies at Boston College. Early registration, and associated individual and group discounts, will close this December.

 

2010-10: CALL FOR PAPERS AND PRESENTATIONS for Immersive Education Initiative 2011 iED Summit
The Immersive Education Initiative today issued an open call for iED Summit 2011 papers, posters, workshops, panels, general presentations, demos, and outliers (novel late-breaking research and technology). Boston College will host the three-day iED Summit from May 13-15 through special arrangement with the Woods College of Advancing Studies at Boston College.

 

2010-06: Immersive Education Initiative Issues Call For Psychologically Beneficial Immersive Environments.
The Immersive Education Initiative's Psychology of Immersive Environments Technology Working Group (PIE.TWG) today issued an open call for psychologically beneficial immersive environments. The results of this call and related PIE.TWG activities will establish a searchable repository of psychologically beneficial virtual worlds, simulations, video games, mixed/augmented reality applications in addition to leading papers, case studies, and research in the field.

 

2010-05: Outcomes Of 2010 Boston Summit Posted By Immersive Education Initiative.
The Immersive Education Initiative today posted outcomes of the 2010 Boston Summit that convened April 23-25 at Boston College through special arrangement with the Woods College of Advancing Studies. Organized specifically for educators, researchers, and administrators, the three-day conference consisted of presentations, panel discussions, break-out sessions and workshops to provide attendees with an in-depth overview of immersive learning platforms and technologies.

 

2010-04: Immersive Education Initiative Issues Call For Expert Legal Opinions On Second Life.
The Immersive Education Initiative today issued an open call for expert legal opinions on content ownership, terms of service, and potential legal liabilities for teaching in the virtual world of Second Life. The Initiative issued its call to the international legal community in response to new Second Life terms of service that went into effect today and a growing concern for legal liabilities for educators and schools that require students to enter and reside in a public virtual world populated with anonymous users and potentially offensive content.

 

2010-04: Boston College Advancing Studies Undergraduate Course Catalog Goes Immersive.
During his opening address at the Immersive Education 2010 Summit, James A. Woods, Dean of Boston College's Woods College of Advancing Studies, today announced that the college's undergraduate courses will be offered as fully immersive distance learning classes through the Immersive Education Initiative. Starting with 4 classes this fall, the entire Woods College of Advancing Studies course catalog is expected to become fully immersive over the next five years. Standard Boston College credit is issued for immersive Advancing Studies courses, with no distinction made between the amount or form of credit given for traditional in-person classes. Students enrolled in immersive classes attend entirely within an online immersive learning environment, using open and freely available technologies endorsed by the Initiative, and may therefore reside anywhere in the world.

 

2010-03: BOSTON SUMMIT EXCLUSIVE: Attendees To Receive $2,500 In Permanent Virtual World Land.
The Immersive Education Initiative today announced that it will provide permanent virtual world land for one year to every school and non-profit organization that has at least one teacher, administrator or student in attendance at the 2010 Boston Summit this April. The land, a full region of space measuring 256x256 meters in size (65,536 square meters), would cost nearly $2,500 in Second Life at the normal educational rate ($700 plus $1770 in annual maintenance fees). The free land can be renewed each year, also free of charge, by simply attending any Immersive Education Initiative Summit.

 

2010-03: BOSTON SUMMIT EXCLUSIVE: ROCKET WORLD TO BE FREELY AVAILABLE.
The Immersive Education Initiative today announced that all software and virtual worlds that comprise Rocket World will be distributed freely at the Immersive Education 2010 Summit at Boston College April 23-25. Hands-on workshops at the Summit will provide attendees with instruction on how to: 1) INSTALL ROCKET WORLD AND OTHER VIRTUAL WORLDS "BEHIND THE FIREWALL" ON SCHOOL NETWORKS FOR PRIVATE, SECURE AND COST-FREE IMMERSIVE LEARNING EXPERIENCES, 2) ACCESS AND TEACH USING FREELY AVAILABLE INSTANCES OF ROCKET WORLD ALREADY INSTALLED ON THE EDUCATION GRID, and 3) COPY OR MOVE ANY SECOND LIFE ISLANDS, REGIONS, PARCELS AND OBJECTS THAT THEY OWN ONTO PRIVATE, SECURE AND FREELY AVAILABLE OPEN SOURCE VIRTUAL WORLD SERVERS THAT ARE OWNED AND OPERATED ENTIRELY BY THEIR SCHOOL. Summit attendees will also receive permanent virtual world land on which to build their own immersive education experiences, together with training on how to copy or migrate their Second Life content onto The Education Grid as well as onto their own privately hosted virtual world servers.

 

2010-02: Chronicle of Higher Education article: After Frustrations in Second Life, Colleges Look to New Virtual Worlds.
Some colleges that have built virtual classrooms in Second Life—the online environment where people walk around as avatars in a cartoonlike world—have started looking for an exit strategy. The virtual world has not lived up to the hype that peaked in 2007, when just about every day brought a new announcement from a college entering Second Life. Today, disenchanted with commercial virtual worlds but still convinced of their educational value, a few colleges have started to build their own, where they have more control. NOTE: This article presents two official Immersive Education Initiative alternatives to Second Life: OPEN COBALT and OPEN SIMULATOR. By mandate the Immersive Education Initiative's "Platform Ecosystem" consists only of freely available open source technologies. Open Wonderland, Open Cobalt, Open Simulator (OpenSim) and realXtend are the official Immersive Education Initiative virtual worlds platforms. Additionally, an enhanced descendant of the open source Second Life viewer (client-side end user software) is paired with open source virtual world servers to provide educators with a fully open, cost-free alternative to Second Life.

 

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