Special Call for Immersive Art, Culture and History at Immersive Italy and 7th European Immersive Education Summit

Immersive Italy and European Immersive Education Summit : Immersive Learning

 

Lucca, Italy — August 3, 2017

World's experts in immersion and immersive technologies to convene in Italy November 16 to 19.

The Immersive Education Initiative today issued a special Call for Participation (CfP) for addressing the impact of immersive experiences and immersive technologies on art, culture, and history to be presented at Immersive Italy 2017 and the 7th European Immersive Education Summit (EiED 2017).

The prestigious international conferences will take place in Lucca, Italy, from November 16-18 and conclude on November 19 with special hands-on Virtual Reality and Augmented Reality workshops and social activities at the world-famous Leaning Tower Of Pisa in nearby Pisa, Italy.

September 15 is the deadline for draft (non-final) papers, posters, workshops, panels, general presentations, demos and outliers (novel late-breaking research and technology) submitted in response to this special call.


Focus and Topics of Interest

Building on the success of the previous 11 years of Immersive Education Summits (iED Summits), Immersive Italy 2017 and EiED 2017 will include a focus on arts and cultural institutions and the creative organizations that support them, addressing their use of immersive technologies to expand their audience, enrich their offerings, and fulfill their production needs. Virtual Reality (VR), Augmented Reality (AR), virtual worlds, telepresence, simulations, learning games, 3D printing, personal robotics, immersive teaching and immersive learning systems, and fully immersive environments such as caves and domes are among the technologies of interest.

Arts and cultural institutions developing or employing such technologies to deliver or produce their works include libraries, museums, archives, aquariums, zoos, planetariums, theaters, opera houses, concert venues, art and performance spaces, cinemas and movie production studios.

Topics of interest for this special call include, but are not limited to, the following:

  • Museum and art gallery exhibition
  • Theater and opera costume and set production
  • Library and archive access, preservation and display
  • Cultural and educational outreach
  • Dance and theatrical production, performance and preservation
  • Historical interpretation, presentation and preservation
  • Using immersive technology and/or techniques to teach art, culture and/or history
  • Creating immersive experiences (technologies, techniques, and processes)
  • Immersive film and movie experiences (such as 360° video and Virtual Reality movies)
  • 3D Printing as a means to preserve art, culture and/or history
  • Video games as an art form
  • Virtual Reality and/or Augmented Reality as an emerging art form


About Immersive Italy and EiED 2017

iED Summits - Immersive Education Initiative Summits - Immersive Learning

Speakers at previous Immersive Education conferences have included faculty, researchers, graduate students, administrators and executives from the world's leading academic and cultural organizations, universities, and companies, such as the United Nations, NASA, United States Department of Education, Harvard University, Massachusetts Institute of Technology (MIT), MIT Media Lab, Smithsonian Institution, Walt Disney Animation Studios, Google, Microsoft, Intel, United States Department of the Interior (DOI) National Park Service, Stanford University, USC, UCLA, Keio University (Japan), INDIRE (Italian Ministry of Education, Universities and Research institute), Consiglio Nazionale delle Ricerche (Italian National Research Council), Università degli Studi di Padova (University of Padua, Italy), University of St Andrews (UK), University of Glasgow (UK), Royal Institute of Technology (Sweden), University of Barcelona (Spain), National University of Singapore (NUS), Indian Institute of Technology, Delhi (India), Technion Israel Institute of Technology (Israel), University of São Paulo (Brazil), and other world-class organizations and academic institutions.

Building on the success of the previous 11 years of Immersive Education Summits (iED Summits), Immersive Italy 2017 and EiED 2017 will address the personal, cultural and educational impact of immersive technologies such as Virtual Reality (VR), Augmented Reality (AR), virtual worlds, telepresence, simulations, learning games, 3D printing, personal robotics, immersive teaching and immersive learning systems, and fully immersive environments such as caves, domes and planetariums. The academic and technical event, which is open to the public, will feature cutting-edge technology and research from around the world along with related presentations, exhibits, tools, techniques, standards and best practices.

Located in Italy's Tuscany region, and in close proximity to both Pisa and Florence, Lucca is known for the well-preserved Renaissance walls that encircle the city's historic center. Conference attendees will walk together down the historic cobblestone streets and broad, tree-lined pathways that run along the tops of Lucca's massive 16th- and 17th-century ramparts as they take part in unique hands-on outdoor workshops.


Early Registration

Early registration (and corresponding early registration discount) is now open through the official Immersive Italy web site at:

http://summit.ImmersiveEducation.org/Italy

Immersive Education Summits (iED Summits) are official Immersive Education Initiative conferences organized for educators, researchers, administrators, business leaders and the general public. iED Summits consist of presentations, panel discussions, break-out sessions, demos, exhibits, hands-on workshops and hands-on professional development programs that provide attendees with an in-depth understanding of immersion, the technologies that enable immersion, and immersive teaching and immersive learning techniques and best practices.


World-renowned Speakers

Speakers at Immersive Education events have included faculty, researchers, graduate students, staff, administrators and executives from the world's leading academic and cultural organizations, universities, and companies, such as Harvard University (Harvard Graduate School of Education, Berkman Center for Internet and Society at Harvard Law School, and Harvard Kennedy School of Government), Massachusetts Institute of Technology (MIT), MIT Media Lab, The Smithsonian Institution, UNESCO (United Nations Educational, Scientific and Cultural Organization), Federation of American Scientists (FAS), United States Department of Education, National Aeronautics and Space Administration (NASA), United States Department of the Interior (DOI) National Park Service, Walt Disney Animation Studios, Stanford University, Cornell University, Duke University, UCLA, USC, Google, Microsoft, Intel, Oracle, Halliburton Company, Turner Broadcasting, Gates Planetarium, Computerworld, Technion Israel Institute of Technology (Israel), The MOFET Institute (Israel), Keio University (Japan), Chukyo TV Broadcasting Company (Japan), Nikko Telecommunications Company (Japan), National University of Singapore (NUS), University of St Andrews (UK), University of Glasgow (UK), Coventry University (UK), INDIRE (Italian Ministry of Education, Universities and Research institute), Consiglio Nazionale delle Ricerche (Italian National Research Council), Università degli Studi di Padova (University of Padua, Italy), Open University (UK), University of Oulu (Finland), Royal Institute of Technology (Sweden), École Nationale Supérieure des Arts Décoratifs (EnsAD; France), Interdisciplinary Center Herzliya (Israel), Technion Israel Institute of Technology (Israel), Graz University of Technology (Austria), University of West of Scotland (UK), University of Barcelona (Spain), Universidad Complutense de Madrid (Spain), University of Vienna (Austria), Government of New South Wales (Australia), Eötvös Loránd Tudományegyetem (Hungary), University of São Paulo (Brazil), Universidade Federal do Rio Grande do Sul (UFRGS; Brazil), Indian Institute of Technology, Delhi (India), and many more world-class organizations detailed at http://summit.ImmersiveEducation.org

 

Press Contact

Barbara Mikolajczak
Immersive Education Initiative
http://ImmersiveEducation.org
barbara.miko@ImmersiveEducation.org
+1 (617) 997-1017

 

Immersive Education logo

Thousands of Members Worldwide

The Immersive Education Initiative is a non-profit international collaboration of educational institutions, research institutes, museums, consortia and companies. The Initiative was established in 2005 with the mission to define and develop standards, best practices, technology platforms, training and education programs, and communities of support for virtual worlds, virtual reality, augmented and mixed reality, simulations, game-based learning and training systems, immersive teaching and immersive learning platforms, and fully immersive environments such as caves and domes.

Thousands of faculty, researchers, staff and administrators are members of the Immersive Education Initiative, who together service millions of academic and corporate learners worldwide.

Chapters support the rapid and continued growth of Immersive Education throughout the world, and constitute the geographically distributed structure of the organization through which regional and local members are supported and enriched. Chapters organize officially sanctioned Summits, Days, workshops, collaborations, seminars, lectures, forums, meetings, public service events and activities, technical groups, technical work items, research, and related activities.

To learn more visit http://ImmersiveEducation.org

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