Australian school to expand Knowledge Token digital incentive and reward program

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VICTORIA, AUSTRALIA — January 06, 2019

Australian school to expand Knowledge Token digital incentive and reward program

The Immersive Education Initiative today announced that Wooranna Park Primary School (Wooranna PPS), located in Victoria, Australia, will expand its Knowledge Token ("Knowken") incentive and reward program through the school's Immersive Education (iED) club this year.

Led by Wooranna PPS teacher and iED Club guide Kieran Nolan, the Australian pilot program extends the Knowledge Token collaboration established last year between the school and the Immersive Education Initiative.

The Knowledge Token (also known as Knowken) is a digital incentive, participation and reward token that is awarded to learners in exchange for intellectual achievements. Knowledge Tokens ("Knowkens") may be used to pay for conferences, training and certification programs, camps, clubs, Minecraft accounts & servers, and Virtual Reality (VR) headsets, 360 degree VR cameras, VR and gaming graphics cards (GPUs), games, and more.

A member of the Immersive Education Initiative since 2014, Wooranna Park Primary School last year gained early access to Knowledge Token designs, architecture and operational mechanisms in anticipation of expanding its use of the digital token incentive and reward program this year.

 

Press Contact

Barbara Mikolajczak
Immersive Education Initiative
http://ImmersiveEducation.org
barbara.miko@ImmersiveEducation.org
+1 (617) 997-1017

 

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The Immersive Education Initiative is a non-profit international collaboration of educational institutions, research institutes, museums, consortia and companies. The Initiative was established in 2005 with the mission to define and develop standards, best practices, technology platforms, training and education programs, and communities of support for virtual worlds, virtual reality, augmented and mixed reality, simulations, game-based learning and training systems, immersive teaching and immersive learning platforms, and fully immersive environments such as caves and domes.

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