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ROCKET WORLD NEWSLETTER Immersive Education Initiative
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March 10, 2010
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2010 BOSTON SUMMIT EXCLUSIVE
ROCKET WORLD TO BE FREELY AVAILABLE
All software and virtual worlds that comprise Rocket World will be distributed freely at the Immersive Education 2010 Summit at Boston College April 23-25. Hands-on workshops at the Summit will provide attendees with instruction on how to:
INSTALL
ROCKET WORLD AND OTHER VIRTUAL WORLDS "BEHIND THE FIREWALL" ON
SCHOOL NETWORKS FOR PRIVATE, SECURE AND COST-FREE IMMERSIVE LEARNING
EXPERIENCES
ACCESS AND TEACH USING FREELY AVAILABLE INSTANCES OF ROCKET WORLD ALREADY INSTALLED ON THE EDUCATION GRID
- COPY
OR MOVE ANY SECOND LIFE ISLANDS, REGIONS, PARCELS AND OBJECTS
THAT THEY OWN ONTO PRIVATE, SECURE AND FREELY AVAILABLE OPEN SOURCE
VIRTUAL WORLD SERVERS THAT ARE OWNED AND OPERATED ENTIRELY BY THEIR
SCHOOL
Summit
attendees will also receive permanent virtual world land on which to
build their own immersive education experiences, together with training
on how to copy or migrate their Second Life content onto The Education Grid as well as onto their own privately hosted virtual world servers.
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ROCKET WORLD
Immersive Science, Technology, Engineering and Math
Rocket
World is a comprehensive immersive learning framework and core
immersive STEM (science, technology, engineering, math) curricula
designed to inspire and educate a new generation of scientists,
engineers and researchers through the novel application of
next-generation learning technology.
Rocket World is
specifically designed to engage students of all ages and teach core
STEM concepts using a new generation of learning technology that
includes virtual worlds, simulators, learning games, and mixed
(augmented) reality that together immerse students in rich and
collaborative space-themed learning experiences.
Rocket
World can be experienced alone or simultaneously in collaboration with
educators, students, scientists, and researchers located anywhere in
the world.
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Immersive Education Initiative
The Immersive Education Initiative is a non-profit international
collaboration of universities, colleges, research institutes, consortia
and companies that are working together to define and develop open
standards, best practices, platforms, and communities of support for
virtual reality and game-based learning and training systems. Thousands
of faculty, researchers, staff, administrators and students are members
of the Immersive Education Initiative, which is growing at the rate of
approximately 100 new members every month.
By mandate the Immersive Education Initiative's Platform Ecosystem consists only of freely available open source technologies. As of the 2010 Boston Summit Project
Wonderland, realXtend, Open Simulator (OpenSim), and Cobalt are the official
Immersive Education Initiative virtual worlds platforms. Additionally,
an enhanced descendant of the open source Second Life viewer
(client-side end user software) is paired with open source virtual
world servers to provide educators with a fully open, cost-free
alternative to Second Life.
To learn more about the Immersive Education Initiative visit: http://ImmersiveEducation.org
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