ROCKET WORLD NEWSLETTER
Immersive Education Initiative
March 10, 2010
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2010 BOSTON SUMMIT EXCLUSIVE
ROCKET WORLD TO BE FREELY AVAILABLE

All software and virtual worlds that comprise Rocket World will be distributed freely at the Immersive Education 2010 Summit at Boston College April 23-25. Hands-on workshops at the Summit will provide attendees with instruction on how to:
  1. INSTALL ROCKET WORLD AND OTHER VIRTUAL WORLDS  "BEHIND THE FIREWALL" ON SCHOOL NETWORKS FOR PRIVATE, SECURE AND COST-FREE IMMERSIVE LEARNING EXPERIENCES

  2. ACCESS AND TEACH USING FREELY AVAILABLE INSTANCES OF ROCKET WORLD ALREADY INSTALLED ON THE EDUCATION GRID

  3. COPY OR MOVE ANY SECOND LIFE  ISLANDS, REGIONS, PARCELS AND OBJECTS THAT THEY OWN ONTO PRIVATE, SECURE AND FREELY AVAILABLE OPEN SOURCE VIRTUAL WORLD SERVERS THAT ARE OWNED AND OPERATED ENTIRELY BY THEIR SCHOOL
Summit attendees will also receive permanent virtual world land on which to build their own immersive education experiences, together with training on how to copy or migrate their Second Life content onto The Education Grid as well as onto their own privately hosted virtual world servers.

ROCKET WORLD
Immersive Science, Technology, Engineering and Math

Rocket World logo
Rocket World is a comprehensive immersive learning framework and core immersive STEM (science, technology, engineering, math) curricula designed to inspire and educate a new generation of scientists, engineers and researchers through the novel application of next-generation learning technology.

Rocket World is specifically designed to engage students of all ages and teach core STEM concepts using a new generation of learning technology that includes virtual worlds, simulators, learning games, and mixed (augmented) reality that together immerse students in rich and collaborative space-themed learning experiences. 

Rocket World can be experienced alone or simultaneously in collaboration with educators, students, scientists, and researchers located anywhere in the world.
 
Immersive Education Initiative
The Immersive Education Initiative is a non-profit international collaboration of universities, colleges, research institutes, consortia and companies that are working together to define and develop open standards, best practices, platforms, and communities of support for virtual reality and game-based learning and training systems. Thousands of faculty, researchers, staff, administrators and students are members of the Immersive Education Initiative, which is growing at the rate of approximately 100 new members every month.

By mandate the Immersive Education Initiative's Platform Ecosystem consists only of freely available open source technologies. As of the 2010 Boston Summit Project Wonderland, realXtend, Open Simulator (OpenSim), and Cobalt are the official Immersive Education Initiative virtual worlds platforms. Additionally, an enhanced descendant of the open source Second Life viewer (client-side end user software) is paired with open source virtual world servers to provide educators with a fully open, cost-free alternative to Second Life.

To learn more about the Immersive Education Initiative visit: 
http://ImmersiveEducation.org