Immersive Education iED
REGISTRATION OPENS for 1st EUROPEAN IMMERSIVE EDUCATION SUMMIT
World's leading immersive learning experts & practitioners convene November 28-29 in Spain

 

MADRID, SPAIN - October 19, 2011 - The Immersive Education Initiative (iED) today announced that early registration for the 1st European Immersive Education Summit (iED Summit) is now open. Universidad Carlos III de Madrid will host the two-day iED Summit from 28th to 29th November 2011 in Madrid, Spain. Organized specifically for educators, researchers, and administrators, the European iED Summit consists of presentations, papers and demonstrations that provide attendees with an in-depth overview of immersive learning technologies, platforms and techniques.

The European iED Summit is open to the global academic community and experts in immersion, virtual reality and mixed/augmented reality.

The European ImmersiveImmersive Education : iED Summit : 2011 Madrid Education Summit is organized by the newly formed European Chapter of the Immersive Education Initiative (iED Europe) and builds on the success of previous iED Summits.

Speakers at past iED Summits have included faculty, researchers, and administrators from The Grid Institute, Boston College, Harvard University (Harvard Graduate School of Education, Berkman Center for Internet and Society at Harvard Law School, and Harvard Kennedy School of Government), Massachusetts Institute of Technology (MIT), MIT Media Lab, The Smithsonian Institution, Loyola Marymount University, Stanford University, United States Department of Education, National Aeronautics and Space Administration (NASA), Federation of American Scientists (FAS), Duke University, Temple University, Southeast Kansas Education Service Center, Immersive Education High School, Cornell University, Amherst College, Kauffman Foundation, Boston Library Consortium, Montana State University, South Park Elementary School, Boston Media High School, Sun Microsystems, Turner Broadcasting, Open Wonderland Foundation, realXtend (Finland), The MOFET Institute (Israel), University of Aizu (Japan), Keio University (Japan), National University of Singapore, Royal Institute of Technology (Sweden), University of Essex (UK), Coventry University (UK), Giunti Labs (Italy) and European Learning Industry Group, Open University (UK), and more.

About iED Summits and Topics of Interest

iED Summits are official Immersive Education Initiative conferences organized specifically for educators, researchers, and administrators. iED Summits consist of presentations, panel discussions, break-out sessions and workshops that provide attendees with an in-depth overview of immersive learning platforms, technologies and cutting-edge research from around the world. iED Summits feature new and emerging virtual worlds, learning games, educational simulations, mixed/augmented reality, and related teachingEuropean Chapter of Immersive Education Initiativetools, techniques, technologies, standards and best practices.

The world's leading experts in virtual worlds, learning games, educational simulations, and mixed/augmented reality convene November 28-29 in Madrid, Spain, for the first annual European Immersive Education Summit.

Topics of interest identified by the European iED Summit call for papers, posters and presentations include, but are not limited to, the following:

  • Blended/Hybrid learning
  • Personalized learning
  • Intelligent agents in learning
  • Edutainment & Game-Based Learning
  • Location-based and contextual learning
  • Immersive Educational technology markets & challenges
  • Virtual and mixed-reality for education
  • Educational software/hardware
  • Intelligent classroom
  • Virtual laboratories and tools
  • Pedagogy for the Internet Age
  • Innovations in the teaching laboratory
  • Student assessment in high-tech teaching environments
  • Cultural dimensions of educational technology
  • Educational technology innovations
  • Social/Collaborative learning
  • Smart educational environment
  • Teaching strategies to maximize benefits of emerging technology
  • Future research issues for Immersive Education
LOOK AHEAD AT iED

Thousands of Members Worldwide

The Immersive Education Initiative is a non-profit international collaboration of universities, colleges, research institutes, consortia and companies that are working together to define and develop open standards, best practices, platforms, and communities of support for virtual reality and game-based learning and training systems. Thousands of faculty, teachers, researchers, staff, administrators and students are members of the Immersive Education Initiative.

 

About Immersive Education
Immersive Education (ImmersiveEducation.org) combines interactive 3D graphics, commercial game and simulation technology, virtual reality, voice chat (Voice over IP/VoIP), Web cameras (webcams) and rich digital media with collaborative online course environments and classrooms. Immersive Education gives participants a sense of "being there" even when attending a class or training session in person isn't possible, practical, or desirable, which in turn provides educators and students with the ability to connect and communicate in a way that greatly enhances the learning experience. Unlike traditional computer-based learning systems, Immersive Education is designed to immerse and engage students in the same way that today's best video games grab and keep the attention of players. Immersive Education supports self-directed learning as well as collaborative group-based learning environments that can be delivered over the Internet or using fixed-media such as CD-ROM and DVD. Shorter mini-games and interactive lessons can be injected into larger bodies of course material to further heighten and enrich the Immersive Education experience.

Immersive learning and immersive teaching ("Immersive Education") are enabled by the Media Grid.

About the Media Grid
The Media Grid is a public utility for digital media. Based on new and emerging distributed computational grid technologies, the Media Grid builds upon existing Internet and Web standards to create a unique network optimized for digital media delivery, storage, and processing. As an on-demand public computing utility, a range of software programs and Web sites can use the Media Grid for delivery and storage of rich media content, media processing, and computing power. The Media Grid is an open and extensible platform that enables a wide range of applications not possible with the traditional Internet alone, including: Massive Media on Demand (MMoD); Interactive digital cinema on demand; Immersive Education (immersive teaching and immesive learning); Truly immersive multiplayer games and Virtual Reality (VR); Hollywood movie and film rendering, special effects, and composition; Real-time rendering of high resolution graphics; Real-time visualization of complex weather patterns; Real-time protein modeling and drug design; Telepresence, telemedicine, and telesurgery; Vehicle and aircraft design and simulation; Visualization of scientific and medical data.

The Grid Institute leads the design and development of the global Media Grid through the MediaGrid.org open standards organization in collaboration with industry, academia, and governments from around the world.

To learn more about the Media Grid, Immersive Education or the Education Grid visit:
MediaGrid.org, ImmersiveEducation.org and TheEducationGrid.org