Australian school to expand Knowledge Token® digital incentive and reward program

VICTORIA, AUSTRALIA — January 06, 2019

Australia school to expand its Knowledge Token® (Knowken®) incentive and reward program through the school's Immersive Education (iED) club this year.

The Immersive Education Initiative today announced that Wooranna Park Primary School (Wooranna PPS), located in Victoria, Australia, will expand its Knowledge Token® (Knowken®) incentive and reward program through the school's Immersive Education (iED) club this year.

Led by Wooranna PPS teacher and iED Club guide Kieran Nolan, the Australian pilot program extends the Knowledge Token® collaboration established last year between the school and the Immersive Education Initiative.

The Knowledge Token® (also known as Knowken®) is a digital incentive, participation and reward token that is awarded to learners in exchange for intellectual achievements. Knowledge Tokens ("Knowkens") may be used to pay for conferences, training and certification programs, camps, clubs, Minecraft accounts & servers, and Virtual Reality (VR) headsets, 360 degree VR cameras, VR and gaming graphics cards (GPUs), games, and more.

A member of the Immersive Education Initiative since 2014, Wooranna Park Primary School last year gained early access to Knowledge Token® designs, architecture and operational mechanisms in anticipation of expanding its use of the digital token incentive and reward program this year.

 

Press Contact

Annelise Martson
Immersive Education Initiative
http://ImmersiveEducation.org
annelise.martson@ImmersiveEducation.org

 

Immersive Education logo

Millions of Learners Worldwide

Immersive Education Initiative, the world's foremost experts in immersion and immersive technology, is a non-profit international collaboration of educational institutions, research institutes, museums, consortia and companies. The Initiative was established in 2005 with the mission to define and develop standards, best practices, technology platforms, training and education programs, and communities of support for virtual worlds, virtual reality, augmented and mixed reality, simulations, game-based learning and training systems, immersive teaching and immersive learning platforms, and fully immersive environments such as caves and domes.

Thousands of faculty, researchers, staff and administrators are members of the Immersive Education Initiative, who together service millions of academic and corporate learners worldwide.

Collaborators and Summit speakers include faculty, researchers, graduate students, and executives from the world's leading academic and cultural organizations, universities, and companies, such as United States Department of Education, United Nations, NASA, Smithsonian Institution, Harvard University, Massachusetts Institute of Technology (MIT), MIT Media Lab, Stanford University, UCLA, Google, Microsoft, Intel, Disney, Gates Planetarium, United States Department of the Interior (DOI) National Park Service (NPS), Italian Ministry of Education, Royal Institute of Technology (Sweden), Sorbonne University (France), Keio University (Japan), Nippon TV (Japan), National University of Singapore (NUS), University of Glasgow (UK), European Learning Industry Group (ELIG), Università degli Studi di Padova (University of Padua, Italy), University of Barcelona (Spain), Italian National Research Council (Consiglio Nazionale delle Ricerche) and many more world-class organizations.

To learn more visit http://ImmersiveEducation.org


Copyright © Immersive Education Initiative. All Rights Reserved.