BC High School "Creative Computing" Summer Camp

BC High School Logo

BC High School Logo

Do you enjoy: SURFING the Web, WATCHING Videos? PLAYING Video Games? Would you like to CREATE this content instead of just consuming it?

Hosted by Boston College High School, and taught by Boston College faculty, the "Creative Computing" summer camps are open to all boys and girls ages 9 to 14. Students from all schools, including home schools, are welcome!

During these Immersive Education summer camps students will: 1) Use fun and easy visual programming tools to learn the fundamentals of coding as they explore logic and reasoning, mathematical thinking, and creative computing concepts, 2) Use Minecraft to develop logical thinking and problem solving skills while creatively expressing themselves through 3D artistry, design and architecture, 3) Design and develop (code) their own video games and Virtual Reality (VR) environments, and 4) Create their very own Virtual Reality headset as they explore the fundamentals of VR and 3D computer graphics.

Take one, two, or all three weeks of the camp this August!

New to Immersive Education? The Immersive Education Initiative is a non-profit international collaboration of educational institutions, research institutes, museums, consortia and companies. The Initiative was established in 2005 with the mission to define and develop standards, best practices, technology platforms, training and education programs, and communities of support for virtual reality, augmented and mixed reality, virtual worlds, simulations, game-based learning and training systems, and fully immersive environments such as caves and domes.

Thousands of faculty, researchers, staff and administrators are members of the Immersive Education Initiative, who together service millions of academic and corporate learners worldwide. For more details visit the Immersive Education Initiative home page at http://ImmersiveEducation.org

Speakers at Immersive Education conferences have included faculty, researchers, staff, administrators and professionals from Harvard University (Harvard Graduate School of Education, Berkman Center for Internet and Society at Harvard Law School, and Harvard Kennedy School of Government), Massachusetts Institute of Technology (MIT), MIT Media Lab, UNESCO (United Nations Educational, Scientific and Cultural Organization), Federation of American Scientists (FAS), United States Department of Education, National Aeronautics and Space Administration (NASA), Smithsonian Institution, Stanford University, Cornell University, Duke University, Walt Disney Company, Google, Intel, Microsoft, Oracle, Turner Broadcasting, Gates Planetarium, and many more world-class organizations detailed at http://summit.ImmersiveEducation.org

CAMP Week 1: Scratch and Virtual Reality (VR)

Coding is the new literacy, and is today considered to be as important as reading and writing.

Students will use Scratch to program (code) their own interactive stories, games, and animations while learning the fundamentals of programming (coding). Developed by the MIT Media Lab, Scratch has a proven history of teaching young learners mathematical and computational concepts while they learn to think creatively, reason systematically, and work collaboratively in a fun and exciting manner. Detailed information can be found online at http://ImmersiveEducation.org/scratch

The educational value of Scratch extends beyond providing an easy and interesting introduction to coding (programming). Through Scratch campers will learn about information and communications technology (ICT), digital media and communication. Programming in Scratch requires logical thinking, critical reasoning, problem identification and solving skills, and persistence. Game programming, in particular, develops knowledge of computer system concepts such as coordinating timing and interactions between game objects and characters, sensing and feedback.

Using Scratch students will also explore the fundamentals of Virtual Reality (VR), and will build their very own Google Cardboard Virtual Reality headset that is theirs to keep. During the camp students will use their new creation to virtually tour famous places around the world, play immersive games, fly through space, join famous musicians on-stage during a concert, and more. Note that Week 1 of the camp is a different Virtual Reality experience than Week 2 and Week 3 (take all 3 weeks of the camp for the full Virtual Reality experience). For more information visit http://ImmersiveEducation.org/vr

CAMP Week 2: Minecraft and Virtual Reality (VR)

Students will use Minecraft to develop logical thinking and problem solving skills while creatively expressing themselves through 3D artistry, design and architecture. With an emphasis on team-work and collaboration, during this week students will work together to virtually re-create the Old North Church along the Boston Freedom Trail.

Minecraft, one of the most popular video games in the world, is an official Immersive Education learning technology that is used to teach students about history, science, technology, engineering, arts & architecture, and math (STEaM). Along the way students also learn the fundamentals of team-based collaboration, 3D design and programming. More information about Minecraft is online at http://ImmersiveEducation.org/minecraft

Using Minecraft, and their very own Google Cardboard Virtual Reality (VR) headset (see Week 1 above), students dive into Virtual Reality while they virtually tour famous places around the world, play immersive games, fly through space, join famous musicians on-stage during a concert, and more. Note that Week 2 of the camp is a different Virtual Reality experience than Week 1 and Week 3 (take all 3 weeks of the camp for the full Virtual Reality experience). For more information visit http://ImmersiveEducation.org/vr

NOTE: Students that do not attend Week 1 will be provided with a Google Cardboard Virtual Reality (VR) headset that is theirs to keep.

CAMP Week 3: Video Games and Virtual Reality

Video games and Virtual Reality (VR) are turning the real world upside down, and in some cases inside out. Google, Facebook, Sony, Samsung, and Microsoft are just a few of the heavy-hitters that have recently made moves to push VR into the mainstream. By 2020 VR is projected to roar past Hollywood to become a $150 Billion industry.

This exciting week of camp introduces campers to the unreal world of video games and Virtual Reality not only from the consumer (user) perspective, but also starts them on the road to becoming a producer (creator) by teaching them to design and program (code) video games and create VR environments using their very own Google Cardboard VR headset that is theirs to keep after camp is over.

Skills learned and knowledge gained provide campers with an introduction to a variety of jobs and industries including: video game design and development; VR development; medical and military simulation; scientific visualization; Hollywood movie, film, television and music video production, and more.

Topics covered during this week of camp include:

Video games for entertainment; serious games (video games for education, scientific exploration, health care, emergency management, city planning, engineering, politics, defense, and more); digital citizenship in the Age of Immersion; tips and strategies to stay physically fit and mentally healthy as a gamer and VR user; video games as an emerging artform; professional gaming as a career (is it really possible, what does it take, and what are the real odds of success?); programming (coding) your own video games; Virtual Worlds (VW); Virtual Reality (VR); Augmented Reality (AR) and Mixed Reality (MXR); creating your own VR objects and environments; 3D computer graphics; Hollywood blockbuster movies; special effects; synthetic humans; brain interfaces; input devices and systems (headsets, haptics, gloves, suits, etc.), and more.

Note that Week 3 of the camp is a different Virtual Reality experience than Week 1 and Week 2 (take all 3 weeks of the camp for the full Virtual Reality experience). For more information visit http://ImmersiveEducation.org/vr

NOTE: Students that do not attend Week 1 or Week 2 will be provided with a Google Cardboard Virtual Reality (VR) headset that is theirs to keep.

Schedule for all 3 weeks:

Dates: July 31st through August 18th (Week 1, Week 2, Week 3)
Hours: 9:00am to 4:00pm. Drop off at 8:45am.

9am - 12pm: Hands-on Learning at BC High School’s State of the Art Computer Lab. Technology topics taught includes MIT Scratch, Minecraft, Video Game design and development (coding) and Google Cardboard Virtual Reality (VR).

12pm - 1pm: Lunch. Students must provide their own meals. During this time students may also have "free time" in the computer lab.

1pm - 4pm: Game time. This includes both physical activities as well as enjoying the results of the work they created in the morning session.

4pm: Pick-up at 4:00pm.

Audience, Capacity, Location and Cost:

Hosted by Boston College High School, and taught by Boston College faculty, the "Creative Computing" summer camps are open to all boys and girls ages 9 to 14. Students from all schools, including home schools, are welcome!

Audience: Coed (boys and girls) ages 9 to 14.

Capacity: 20 students (maximum capacity; first-come-first-serve)

Location: Boston College High School (BCHS), 150 Morrissey Blvd, Boston MA 02125

Cost: $450 for 1 week, $800 for 2 weeks, $1100 for 3 weeks (save $100 when attending two weeks, and save $250 when attending all three weeks)

 

REGISTER TODAY

Do you have questions or need help deciding? Call or email the camp instructor listed on the Registration page.