Immersive Teaching and Immersive Learning

Immersive teaching and immersive learning are the heart and soul of Immersive Education (iED). The following iED Summit proceedings present an historic account of both:


1st European Immersive Education Summit (EiED 2011) Proceedings

Madrid, Spain 28-29 November 2011
ISBN: 978-84-89315-66-2

Journal of Immersive Education (JiED):

Table of Contents:

  1. Inside Immersive Education and the Immersive Education Initiative

  2. The Psychology of Immersive Environments

  3. A new generation of Virtual Worlds pedagogy and technology

  4. Implementing Mixed Immersive Reality Teaching and Learning in Environments

  5. The Development of a User-Friendly Authoring Tool (OPAL) used by Teachers and Students in Schools to Create User-Generated Contexts for Learning in a Virtual World Setting

  6. Using 3D Virtual Worlds to Support Geographically Distributed Software Development Team

  7. Assessment of an educational online virtual game environment: the case of SimSafety

  8. Team Building in Virtual Environments

  9. Using virtual worlds for online role-play

  10. Artistic collaborative creation and education in virtual world

  11. Computer Assisted Assessment within 3D Virtual Worlds

  12. Further explorations on Supporting Learning in Virtual Worlds with Web-Based Learning Environments

  13. The UC3M Campus in Second Life: Experiences and Opportunities

  14. How can MMOL platforms improve teacher skills in cultural diversity, values education and attention to diversity?

  15. Learning Enhancement in Higher Education. Validation of an Educational App Based on Augmented Reality Technology

  16. Learn by playing with your information in a virtual 3D learning environment

  17. Designing the virtual self: How psychological connections to avatars may influence education-related outcomes of use

  18. Fighting Drop-out Rates in Engineering Education: Empirical Research regarding the Impact of MUVEs on Students’ Motivation

  19. Step-wise immersion bridging two universities

  20. Unleashing the Power of Immersive Education Across a Global Fabric of Advanced R&E Networks

  21. How to involve Serious Games in traditional learning processes

  22. 3DTrends –Transferring Pedagogical User Experiences in Virtual Environments

  23. Virtual 3D Environment for an Internet- Accessible Physics Lab

  24. Immersive Communication and Education

  25. Towards a sustainable model of Second Life (SL) development

  26. Quest History Demo

  27. ST.ART Project Demo

  28. Feel it! Do it! Share it! Findings on experiential and collaborative learning in a virtual world

  29. A Method for Microanalysing the Acquisition of Knowledge during Virtual

  30. Experience

  31. Open Wonderland In-World Panel

  32. Hands-On Workshop: Learn to Build an Open Wonderland World


Abbreviated Preface by Aaron E. Walsh, founding Director of the Immersive Education Initiative 

The 1st European Immersive Education Summit, organized by the European Chapter of Immersive Education ("iED Europe") and graciously hosted by Universidad Carlos III, marks a major milestone in the growth and evolution of Immersive Education (iED).

In the six year history of iED Summits the 2011 European Summit was the first to be organized and run entirely by an official Chapter of the Immersive Education Initiative, and will also be the first iED Summit to have proceedings published in the inaugural issue of the Journal of Immersive Education (JiED) — the first and only publication of record for the Immersive Education Initiative.

The Immersive Education Initiative was formed in 2005 as a non-profit international collaboration of universities, colleges, research institutes, museums, consortia and companies chartered to define and develop freely available open standards, best practices, platforms, and communities of support for virtual worlds, virtual reality, augmented reality, simulations and game-based learning and training systems. By 2010, with thousands of members worldwide (who together represent millions of students and learners) and growing, it was clear that such rapid and continued growth would be best supported if fostered through local and regional Chapters.

The European Chapter was subsequently launched on opening day of the 2011 Boston Summit, making iED Europe one of only three official iED Chapters in the world and the first one outside of the United States.

A robust international response to the relatively short call period, and the breadth and depth of the papers that comprise the Summit proceedings, is testimony to the combined efforts of the European Chapter's Board of Governors and the European Summit organizing committee.

It is my personal and professional pleasure to congratulate the European Chapter of Immersive Education on the success of their first annual Summit, from which the proceedings are now available.

Comprised of peer-reviewed papers and presentations written by leading experts from 12 countries, the 1st European Summit proceedings enrich our global community of researchers and practitioners by providing us with a deeper understanding of what's possible today as well as a glimpse into the future of immersive learning and teaching technologies, pedagogical theories and techniques, relevant standards and best practices.

Aaron E. Walsh
Director, Immersive Education Initiative


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