4th European Immersive Education Summit opens early registration

4th European Immersive Education Summit Vienna Austria

Vienna, AUSTRIA - September 23, 2014

The Immersive Education Initiative today announced that early registration for the 4th European Immersive Education Summit (EiED 2014) is now open through October 15, at which point the early registration discount expires and standard registration fees apply.

Building on the success of the previous 8 years of Immersive Education conferences, the world's leading experts in immersion convene in Vienna, Austria, this November (24-26 November 2014).

Speakers and presenters at previous Immersive Education conferences have included faculty, researchers, staff, administrators and professionals from the United States Department of Education, UNESCO (United Nations Educational, Scientific and Cultural Organization), NASA (National Aeronautics and Space Administration), The Walt Disney Company, Google, Intel Corporation, Microsoft, Oracle, The Smithsonian Institution, Harvard University, Massachusetts Institute of Technology (MIT), Stanford University and many more world-class institutions and organizations.

The 4th European Immersive Education Summit is open to the global academic and business communities and experts in immersion, simulation, learning games, virtual reality (VR), augmented reality (AR), mixed reality (MXR), robotics and 3D printing. Due to popularity and space considerations there is a strict limit of 10 seats per organization. Registration will automatically close when the available seats have been reserved.

For details and to receive the early registration discount visit the official European Summit website at http://summit.ImmersiveEducation.org/EUROPE



   Barbara Mikolajczak 
   Immersive Education Initiative 
   (617) 997-1017


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The Immersive Education Initiative is a non-profit international collaboration of educational institutions, research institutes, museums, consortia and companies. The Initiative was established in 2005 with the mission to define and develop standards, best practices, technology platforms, training and education programs, and communities of support for virtual worlds, virtual reality, augmented and mixed reality, simulations, game-based learning and training systems, and fully immersive environments such as caves and domes.

Thousands of faculty, researchers, staff and administrators are members of the Immersive Education Initiative, who together service millions of academic and corporate learners worldwide.

Chapters support the rapid and continued growth of Immersive Education throughout the world, and constitute the geographically distributed structure of the organization through which regional and local members are supported and enriched. Chapters organize officially sanctioned Summits, Days, workshops, collaborations, seminars, lectures, forums, meetings, public service events and activities, technical groups, technical work items, research, and related activities.

To learn more visit:

http://ImmersiveEducation.org and http://summit.ImmersiveEducation.org