The Future of Immersive Education

BOSTON, MA — Sept. 26, 2014

Over 23 million readers worldwide get a sneak-peek at new Immersive Education Initiative technologies and projects

CBS Interactive’s business technology news service ZDNet today published Oculus Rift in the classroom – Immersive Education’s next level. The article is based on interviews with Immersive Education Initiative Director Aaron E. Walsh and Immersive Education’s K-12 group co-chair Barbara Mikolajczak, and features several new and forthcoming Immersive Education Initiative technologies and projects including Facebook’s Oculus Rift, Microsoft’s Minecraft, Learn to Earn with Minecraft, Google Fiber, Virtual Worlds, Virtual Harlem, and Boston’s Immersive Freedom Trail.

Educators, researchers, business professionals, and students interested in these and other Immersive Education Initiative technologies and projects are encouraged to join corresponding Immersive Education Technology Working Groups (TWGs) and Community Groups (CGs) and corresponding Immersive Education Certification and Professional Development programs.

Reaching over 23 million readers each month, ZDNet is published by CBS Interactive and owned by CNET Networks.

Read Oculus Rift in the classroom – Immersive Education’s next level in a new browser window now.

 

Press Contact

Annelise Martson
Immersive Education Initiative
http://ImmersiveEducation.org
annelise.martson@ImmersiveEducation.org

 

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Millions of Learners Worldwide

Immersive Education Initiative, the world's foremost experts in immersion and immersive technology, is a non-profit international collaboration of educational institutions, research institutes, museums, consortia and companies. The Initiative was established in 2005 with the mission to define and develop standards, best practices, technology platforms, training and education programs, and communities of support for virtual worlds, virtual reality, augmented and mixed reality, simulations, game-based learning and training systems, immersive teaching and immersive learning platforms, and fully immersive environments such as caves and domes.

Thousands of faculty, researchers, staff and administrators are members of the Immersive Education Initiative, who together service millions of academic and corporate learners worldwide.

Collaborators and Summit speakers include faculty, researchers, graduate students, and executives from the world's leading academic and cultural organizations, universities, and companies, such as United States Department of Education, United Nations, NASA, Smithsonian Institution, Harvard University, Massachusetts Institute of Technology (MIT), MIT Media Lab, Stanford University, UCLA, Google, Microsoft, Intel, Disney, Gates Planetarium, United States Department of the Interior (DOI) National Park Service (NPS), Italian Ministry of Education, Royal Institute of Technology (Sweden), Sorbonne University (France), Keio University (Japan), Nippon TV (Japan), National University of Singapore (NUS), University of Glasgow (UK), European Learning Industry Group (ELIG), Università degli Studi di Padova (University of Padua, Italy), University of Barcelona (Spain), Italian National Research Council (Consiglio Nazionale delle Ricerche) and many more world-class organizations.

To learn more visit http://ImmersiveEducation.org


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