Colorado, USA — August 1, 2016
World's experts in immersion and immersive technologies convene in Colorado USA.
The Immersive Education Initiative today announced that it is developing a series of Pokémon Go guidelines, best practices and certification programs for teachers and business professionals. The Initiative is developing the materials to enable schools and companies to harness the wildly popular mobile game for education and business.
At Immersive Colorado, which is organized in collaboration with the United States Department of the Interior (DOI) National Park Service (NPS), attendees will be the first in the world to learn first-hand how to apply the Pokémon Go phenomenon to education and business.
During the conference, which begins August 23rd in Denver, Colorado, a series of Pokémon Go Workshops will conclude with a "live drafting" of the preliminary edition of the Immersive Education Initiative's guidelines and best practices for Pokémon Go.
Attendees will receive exclusive access to these materials, which they can use immediately at their own schools and businesses following the conference.
Organized in collaboration with the United States Department of the Interior (DOI) National Park Service (NPS), Immersive Colorado addresses the personal, cultural and educational impact of immersive technologies such as Virtual Reality (VR), Augmented Reality (AR), 360° VR video, spherical panoramic photography, 3D printing, telepresence, virtual worlds, simulations, game-based learning and training systems, immersive teaching and immersive learning systems, and fully immersive environments such as caves, domes and planetariums.
The event, which is open to the public, includes a series of hands-on Virtual Reality (VR) workshops during which attendees will create their very own VR experiences while touring stunning Colorado landmarks such as Garden of the Gods, Pikes Peak mountain and historic Bent's Old Fort.
Speakers at previous events have included United Nations, NASA, Harvard University, Smithsonian Institution, Massachusetts Institute of Technology (MIT), Walt Disney Animation Studios, Google, Microsoft, Intel, United States Department of the Interior (DOI) National Park Service, Stanford University, USC, UCLA, and other world-class organizations and academic institutions.
Hosts and Dates
Immersive Colorado runs from the evening of August 23 through August 26 in collaboration with the United States Department of the Interior (DOI) in celebration of the 100th anniversary of the USA National Park Service (NPS).
The conference features a unique format that spans two locations in Colorado: Denver and La Junta.
The Denver Museum of Nature and Science will host the Denver conference sessions on August 23rd and 24th. The conference begins with an opening reception and series of welcoming talks in the museum's planetarium on the evening of August 23rd, with conference sessions occurring at the museum the following day.
On August 25th the USA National Park Service will host a special conference social event in the evening at historic Bent's Old Fort in La Junta, while Otero Jr. College will host conference sessions in La Junta during the day on August 25th and August 26th.
Transportation from Denver to La Junta on August 25th, the return trip on August 27th, and the Virtual Reality workshops that are conducted at Colorado landmarks along the way are included with the conference registration fee for which all speakers and presenters receive a discount.
A personal Immersive Education Google Cardboard VR headset is also provided to all speakers, presenters and attendees.
During the conference speakers, presenters and attendees are invited to "cut the virtual ribbon" on Immersive Bent's Fort, officially opening the Minecraft rendition of the historic fort to teachers, students and the general public. Participants will receive hands-on Minecraft training in advance of the ribbon cutting ceremony.
For details and to register visit: http://summit.ImmersiveEducation.org/Colorado
Speakers at Immersive Education events have included faculty, researchers, staff, administrators and professionals from Harvard University (Harvard Graduate School of Education, Berkman Center for Internet and Society at Harvard Law School, and Harvard Kennedy School of Government), Massachusetts Institute of Technology (MIT), MIT Media Lab, The Smithsonian Institution, UNESCO (United Nations Educational, Scientific and Cultural Organization), Federation of American Scientists (FAS), United States Department of Education, National Aeronautics and Space Administration (NASA), United States Department of the Interior (DOI) National Park Service, Walt Disney Animation Studios, Stanford University, Cornell University, Duke University, UCLA, USC, Google, Microsoft, Intel, Oracle, Halliburton Company, Turner Broadcasting, Gates Planetarium, Computerworld, Technion Israel Institute of Technology (Israel), The MOFET Institute (Israel), Keio University (Japan), Chukyo TV Broadcasting Company (Japan), Nikko Telecommunications Company (Japan), National University of Singapore (NUS), University of St Andrews (UK), University of Glasgow (UK), Coventry University (UK), Giunti Labs (Italy) and European Learning Industry Group, Open University (UK), University of Oulu (Finland), Royal Institute of Technology (Sweden), École Nationale Supérieure des Arts Décoratifs (EnsAD; France), Interdisciplinary Center Herzliya (Israel), Graz University of Technology (Austria), University of West of Scotland (UK), University of Barcelona (Spain), Universidad Complutense de Madrid (Spain), University of Vienna (Austria), Government of New South Wales (Australia), Eötvös Loránd Tudományegyetem (Hungary), Universidade Federal do Rio Grande do Sul (UFRGS; Brazil), Indian Institute of Technology, Delhi (India), and many more world-class organizations detailed at http://summit.ImmersiveEducation.org
Immersive Education Initiative
+1 (617) 997-1017
Thousands of Members Worldwide
The Immersive Education Initiative is a non-profit international collaboration of educational institutions, research institutes, museums, consortia and companies. The Initiative was established in 2005 with the mission to define and develop standards, best practices, technology platforms, training and education programs, and communities of support for virtual worlds, virtual reality, augmented and mixed reality, simulations, game-based learning and training systems, immersive teaching and immersive learning platforms, and fully immersive environments such as caves and domes.
Thousands of faculty, researchers, staff and administrators are members of the Immersive Education Initiative, who together service millions of academic and corporate learners worldwide.
Chapters support the rapid and continued growth of Immersive Education throughout the world, and constitute the geographically distributed structure of the organization through which regional and local members are supported and enriched. Chapters organize officially sanctioned Summits, Days, workshops, collaborations, seminars, lectures, forums, meetings, public service events and activities, technical groups, technical work items, research, and related activities.
To learn more visit http://ImmersiveEducation.org