Summits & Events

Blockchain in Education Summit - Immersive Education Summit - Immersive Learning

Blockchain in Education Summit

BOSTON USA has been selected as the official site for the Immersive Education Initiative's inaugural Blockchain in Education Summit (iED 2018), for which all keynote talks and exhibits will be open to the public and free of charge. Teachers, faculty and researchers interested in presenting at the conference are encouraged to respond to the forthcoming Call for Participation (CfP) as noted below.

Speakers at previous Immersive Education conferences have included United Nations, NASA, Harvard University, Smithsonian Institution, Massachusetts Institute of Technology (MIT), Walt Disney Animation Studios, Google, Microsoft, Intel, United States Department of Education (ED), United States Department of the Interior (DOI) National Park Service, Stanford University, USC, UCLA, and other world-class organizations and academic institutions.

The Blockchain in Education Summit convenes the world's leading educational technology and blockchain experts in Boston, Massachusetts, on November 30 and December 30 to: 1) Address the emerging role of blockchain technology in the fields of education and training, and 2) Examine the role and impact of academic and corporate research on blockchain technologies and standards.

The conference is organized into 3 distinct strands:

  1. TEACHING BLOCKCHAIN sessions will present case studies and best practices for teaching students of all ages about blockchain technologies and applications.
  2. USING BLOCKCHAIN sessions will teach educators, trainers and researchers how to utilize blockchain technologies and applications in the fields of education, training and research.
  3. RESEARCH sessions will provide attendees with an in-depth understanding of current and emerging technical and theoretical research studies focused specifically on blockchain technologies and applications.

iED Summits - Immersive Education Initiative Summits - Immersive LearningCorresponding Immersive Education Initiative Blockchain Technology Working Groups (TWGs) and Community Groups (CGs) will be announced during the opening keynote address, and will subsequently be open to all educators, trainers and researchers.

Building on the success of the previous 12 years of Immersive Education (iED) Summits (conferences), the Blockchain in Education Summit features a unique modular format that premiered at IMMERSION 2014 in Los Angeles, California, and IMMERSION 2015 at Université Paris-Sorbonne (“the Sorbonne”) in Paris, France.

Previous Immersive Education conference speakers have included faculty, researchers, graduate students, administrators and executives from the world's leading academic and cultural organizations, universities, and companies, such as the United Nations, NASA, Harvard University, Smithsonian Institution, Massachusetts Institute of Technology (MIT), MIT Media Lab, Walt Disney Animation Studios, Google, Microsoft, Intel, United States Department of Education (ED), United States Department of the Interior (DOI) National Park Service (NPS), Stanford University, USC, UCLA, Keio University (Japan), National University of Singapore (NUS), INDIRE (Italian Ministry of Education, Universities and Research institute), National Research Council (Italy), Royal Institute of Technology (Sweden), Indian Institute of Technology, Delhi (India), Technion Israel Institute of Technology (Israel), University of Barcelona (Spain), University of Glasgow (UK), University of São Paulo (Brazil), and many other world-class organizations and academic institutions.

Opening Keynote and Panel Discussions

Alex Sandy Pentland MIT - Immersive Education Initiative Summits - Immersive LearningMassachusetts Institute of Technology (MIT) professor Alex "Sandy" Pentland will deliver the opening keynote for the inaugural Blockchain in Education Summit. Pentland directs the MIT Connection Science and Human Dynamics labs and previously helped create and direct the MIT Media Lab (Cambridge, MA) and the Media Lab Asia (India).

Dr. Pentland is one of the most-cited scientists in the world, and Forbes recently declared him one of the "7 most powerful data scientists in the world" along with Google founders and the Chief Technical Officer of the United States. He has received numerous awards and prizes such as the McKinsey Award from Harvard Business Review, the 40th Anniversary of the Internet from DARPA, and the Brandeis Award.

Dr. Pentland is a founding member of advisory boards for Google, AT&T, Nissan, and the United Nations Secretary General. A serial entrepreneur, he has co-founded more than a dozen companies including social enterprises such as the Data Transparency Lab, the Harvard-ODI-MIT DataPop Alliance and the Institute for Data Driven Design. He is a member of the U.S. National Academy of Engineering and leader within the World Economic Forum.

Over the years Pentland has advised more than 60 PhD students. Almost half are now tenured faculty at leading institutions, with another one-quarter leading industry research groups and a final quarter founders of their own companies. Together Pentland and his students have pioneered computational social science, organizational engineering, wearable computing (Google Glass), image understanding, and modern biometrics. His most recent books are `Social Physics,' published by Penguin Press, and 'Honest Signals', published by MIT Press.

The Blockchain in Education Summit will also feature the following 4 panel discussions:

  1. Pros and Cons of Blockchain Technology in Education, Government and Business
  2. Intellectual Property Protection of Blockchain Technology
  3. Privacy Concerns Relating to Blockchain Technology
  4. 3D Printed Guns and Weapon Registration using Blockchain Technology

Knowledge Tokens

Knowledge Tokens - Immersive Education Initiative Summits - Immersive LearningAttendees, speakers and presenters will receive Knowledge Token® ("Knowken") participation and achievement tokens.

First introduced at Immersive Italy 2017, Knowledge Tokens may be used to pay for future conferences, training & certification programs, camps, clubs, Minecraft accounts & servers, Virtual Reality (VR) headsets, 360 degree VR cameras, VR and gaming graphics cards (GPUs), and more.

Special Blockchain in Education Summit sessions will also provide attendees with in-depth instructions on how to utilize and distribute Knowledge Tokens in their own classes and training activities.

Early Registration

Early registration (and corresponding discount) for the event will open on September 1. If you are interested in attending the conference please sign up for email notifications of Early Registration at http://ImmersiveEducation.org/signup

Dates and Call for Participation (CfP)

The international Blockchain in Education Summit will take place in Boston, Massachusetts (United States), from November 30 to December 1, 2018. The conference, which is open to the public, will feature cutting-edge technology and research from around the world along with related presentations, exhibits, tools, techniques, standards and best practices.

The official Call for Participation (CfP) has been issued and is available in PDF format. Download the CfP in PDF format for important dates (deadlines) and detailed instructions about how to respond to the CfP:

 

Not sure what to expect? New to Immersive Education events?

Not sure what to expect? New to Immersive Education events? Review previous Immersive Education Summits and also the past 12 years of Immersive Education summits.

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Boston Summer Camps - Immersive Education - Immersive Learning

Boston USA Summer Camps for Kids


Do you enjoy: SURFING the Web, WATCHING Videos? PLAYING Video Games? Would you like to CREATE this content instead of just consuming it? Learn how in our Boston "Creative Computing" Summer Camps!

Hosted by Boston College High School, and taught by Boston College faculty, the "Creative Computing" Summer Camps summer camps are open to all boys and girls ages 9 to 14. Students from all schools, including home schools, are welcome.

During these Immersive Education summer camps students will: 1) Use fun and easy visual programming tools to learn the fundamentals of coding as they explore logic and reasoning, mathematical thinking, and creative computing concepts, 2) Use Minecraft to develop logical thinking and problem solving skills while creatively expressing themselves through 3D artistry, design and architecture, 3) Design and develop (code) their own video games and Virtual Reality (VR) environments, and 4) Create their very own Virtual Reality headset as they explore the fundamentals of VR and 3D computer graphics.

Take one, two, or all three weeks of the camp this summer!

 

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IMMERSIVE ITALY 2017 and 7th European Immersive Education Summit - Immersive Education Summit - Immersive Learning

Immersive Italy and 7th European Immersive Education Summit (EiED 2017)

Lucca and Pisa have been selected as the official sites for Immersive Italy 2017, which will run in parallel with the prestigious European Immersive Education Summit (EiED) this November 16 to November 19.

Immersive Italy 2017 and the 7th European Immersive Education Summit (EiED 2017) will address the personal, cultural and educational impact of immersive technologies such as Virtual Reality (VR), Augmented Reality (AR), virtual worlds, telepresence, simulations, learning games, 3D printing, personal robotics, immersive teaching and immersive learning systems, and fully immersive environments such as caves, domes and planetariums.

iED Summits - Immersive Education Initiative Summits - Immersive Learning

The international conferences will take place in Lucca, Italy, from 16 to 18 November (November 16-18) and conclude on November 19 with special hands-on Virtual Reality and Augmented Reality workshops and social activities at the world-famous Leaning Tower Of Pisa in nearby Pisa, Italy. The academic and technical conferences, which are open to the public, will feature cutting-edge technology and research from around the world along with related presentations, exhibits, tools, techniques, standards and best practices.

Located in Italy's Tuscany region, and in close proximity to both Pisa and Florence, Lucca is known for the well-preserved Renaissance walls that encircle the city's historic center. Conference attendees will walk together down the historic cobblestone streets and broad, tree-lined pathways that run along the tops of Lucca's massive 16th- and 17th-century ramparts as they take part in unique hands-on outdoor workshops.

Speakers at previous Immersive Education conferences have included United Nations, NASA, Harvard University, Smithsonian Institution, Massachusetts Institute of Technology (MIT), Walt Disney Animation Studios, Google, Microsoft, Intel, United States Department of the Interior (DOI) National Park Service, Stanford University, USC, UCLA, and other world-class organizations and academic institutions.

Details and Registration

For details and to register for the event please visit the official Immersive Italy website at http://summit.immersiveeducation.org/Italy

Call for Participation (CfP)

The official Call for Participation (CfP) has been issued and is available in PDF format. Download the CfP in PDF format for important dates (deadlines) and detailed instructions about how to respond to the CfP. Please note also the corresponding Special Call for Art, Culture and History (see "Special Call for Art, Culture and History" below).


Speakers, researchers, teachers, trainers, students, exhibitors, sponsors and other respondents are invited to review the previous 11 years of iED Summits at http://summit.ImmersiveEducation.org and sign up to respond to the main CfP or the corresponding Special Call for Art, Culture and History at http://ImmersiveEducation.org/signup/Italy.

Special Call for Art, Culture and History


Speakers, researchers, teachers, trainers, students, exhibitors, sponsors and other respondents are invited to respond to this Special Call for Art, Culture and History. Note that respondents to this special call must follow the registration process and manuscript preparation instructions found in the main CfP (for deadlines and instructions download the main CfP in PDF format from the above "Call for Participation").

Special Call Deadlines

September 15 is the deadline for draft (non-final) papers, posters, workshops, panels, general presentations, demos and outliers (novel late-breaking research and technology) submitted in response to this special call. October 16 is the final manuscript deadline for this special call, and November 1 is the presentation (slides) deadline for this special call.

Special Call Focus and Topics of Interest

Building on the success of the previous 11 years of Immersive Education Summits (iED Summits), Immersive Italy 2017 and EiED 2017 will include a focus on arts and cultural institutions and the creative organizations that support them, addressing their use of immersive technologies to expand their audience, enrich their offerings, and fulfill their production needs. Virtual Reality (VR), Augmented Reality (AR), virtual worlds, telepresence, simulations, learning games, 3D printing, personal robotics, immersive teaching and immersive learning systems, and fully immersive environments such as caves and domes are among the technologies of interest.

Arts and cultural institutions developing or employing such technologies to deliver or produce their works include libraries, museums, archives, aquariums, zoos, planetariums, theaters, opera houses, concert venues, art and performance spaces, cinemas and movie production studios.

Topics of interest for this special call include, but are not limited to, the following:

  • Museum and art gallery exhibition
  • Theater and opera costume and set production
  • Library and archive access, preservation and display
  • Cultural and educational outreach
  • Dance and theatrical production, performance and preservation
  • Historical interpretation, presentation and preservation
  • Using immersive technology and/or techniques to teach art, culture and/or history
  • Creating immersive experiences (technologies, techniques, and processes)
  • Immersive film and movie experiences (such as 360° video and Virtual Reality movies)
  • 3D Printing as a means to preserve art, culture and/or history
  • Video games as an art form
  • Virtual Reality and/or Augmented Reality as an emerging art form

Not sure what to expect? New to Immersive Education events?

Not sure what to expect? New to Immersive Education events? Review previous European Immersive Education Summits and also the past 11 years of Immersive Education summits.

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IMMERSIVE COLORADO - Immersive Education and Immersive Learning poster image

Breaking News, Alerts & Updates


Colorado has been selected as the official site for the organization's 2016 United States conference. The conference will address the personal, cultural and educational impact of immersive technologies such as Virtual Reality (VR), Augmented Reality (AR), telepresence, simulations, learning games, immersive teaching and immersive learning systems, and fully immersive environments such as caves, domes and planetariums.

Immersive Colorado will run from August 23 through August 26, 2016, in collaboration with the United States Department of the Interior (DOI) in celebration of the 100th anniversary of the USA National Park Service (NPS).

The event, which is open to the public, includes a series of hands-on Virtual Reality (VR) workshops during which attendees will create their very own VR experiences while touring stunning Colorado landmarks such as Garden of the Gods, Pikes Peak mountain and historic Bent's Old Fort.

Not sure what to expect? New to Immersive Education events?

Not sure what to expect? New to Immersive Education events? Review last year's IMMERSION 2015 event and also the past 11 years of Immersive Education summits.

Get exclusive Immersive Colorado updates, alerts and breaking news in your email inbox:

 

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IMMERSIVE ITALY and 6th European ‪‎Immersive‬ ‪‎Education‬ Summit (EiED 2016) - Immersive Education and Immersive Learning poster image

IMMERSIVE ITALY and EiED 2016


Italy has been selected as the official site for IMMERSIVE ITALY and the 6th European ‪‎Immersive‬ ‪‎Education‬ Summit (EiED 2016). Don't miss it!

Not sure what to expect? New to Immersive Education events?

Not sure what to expect? New to Immersive Education events? Review last year's IMMERSION 2015 event and also the past 11 years of Immersive Education summits.

Get exclusive IMMERSIVE ITALY updates, alerts and breaking news in your email inbox:

 

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IMMERSION 2015 - Immersive Education and Immersive Learning poster image

IMMERSION 2015


Paris, France, was the official site for IMMERSION 2015 and the 5th European Immersive Education Summit (EiED) two day academic and technical conference. Visit the official IMMERSION 2015 website for details.

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VIENNA EiED 2014 -  Immersive Education and Immersive Learning poster image

4th European Immersive Education Summit

Vienna, Austria  24th - 26th November 2014

Continuing the success of the Immersive Education conference series, the fourth European Immersive Education (E-iED) Summit theme is:

"Science meets Business - From Innovative Research to Successful Services and Products”

The objective of the E-iED Summit is to bring together researchers, developers, educators, decision makers, and industry from all over the world. It covers broad aspects from emerging trends and technologies, sound research and best practices, to successful products and services. E-iED Summits feature virtual worlds, learning and motivational games, educational simulations, mixed/augmented reality, and related learning and teaching tools, techniques, technologies, and standards in the field of immersive learning.

The E-iED Summit consists of scientific presentations, poster sessions, panel discussions, and break-out sessions. A newly introduced hands-on demo stream combines a short paper presentation with an extended hands-on presentation for the attendees.  Following a bottom-up approach, special tracks and workshops cover emerging topics and trends suggested and organized by the community and focused groups. Also speed sessions enable participants to present an aspect of their work or interest in a fun and speedy way.  The summit will also offer a platform to explore research collaborations and give international research consortiums room to share their results.  

 



Immersion 2014 poster image

IMMERSION 2014  - Immersive Education and Immersive Learning poster image

Join us at IMMERSION 2014 this June!

Building on the success of the previous 8 years of Immersive Education (iED) conferences, the world's leading experts in immersion convene June 6-8 in Los Angeles California for IMMERSION 2014. Hosted by The Getty (J. Paul Getty Museum) and Loyola Marymount University (LMU) in collaboration with the Smithsonian Institution and the Western USA Chapter of the Immersive Education Initiative (iED West), IMMERSION 2014 is open to the global academic and business communities, the general public, and experts in immersion, immersive technologies and immersive learning.

IMMERSION 2014 addresses the personal and cultural impact of digital technologies such as wearable computing (e.g., Google Glass and Samsung Gear), virtual reality (VR), augmented reality (AR), mixed reality (MXR), mechanical and neural interfaces, affective computing (systems that can recognize, interpret, process, and simulate human feelings and emotions), neuro-gaming technologies (that are used to create adaptive and radically compelling game experiences), 3D printing, personal robotics, virtual currencies and economies (universal digital micropayments, Bitcoin and related cryptocurrencies), telepresence, virtual worlds, simulations, game-based learning and training systems, immersive MOOCs (Massive Open Online Courses), and fully immersive environments such as caves and domes. 

For the first time since its inception the global iED Summit features an exciting new module-based conference format and price structure. IMMERSION 2014 modules include Arts & Culture, Mechanizing Humans, Humanizing Machines, a screening and panel discussion of the movie HER, Immersive Teaching & Learning, and Business and Economics.