Virtual Reality (VR)

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Virtual Reality (VR), sometimes referred to as immersive multimedia, is a computer-simulated environment that can simulate physical presence in places in the real world or imagined worlds. Virtual reality can recreate sensory experiences, which include virtual taste, sight, smell, sound, and touch.

Most current virtual reality environments are displayed either on a computer screen or with special stereoscopic displays, and some simulations include additional sensory information and emphasise real sound through speakers or headphones targeted towards VR users. Some advanced, haptic, systems now include tactile information, generally known as force feedback in medical, gaming and military applications. Furthermore, virtual reality covers remote communication environments which provide virtual presence of users with the concepts of telepresence and telexistence or a virtual artifact (VA) either through the use of standard input devices such as a keyboard and mouse, or through multimodal devices such as a wired glove oromnidirectional treadmills. The simulated environment can be similar to the real world in order to create alifelike experience—for example, in simulations for pilot or combat training—or it differs significantly from reality, such as in VR games. In practice, it is currently very difficult to create a high-fidelity virtual reality experience, because of technical limitations on processing power, image resolution, and communication bandwidth. However, VR's proponents hope that virtual reality's enabling technologies become more powerful and cost effective over time.

Virtual reality is often used to describe a wide variety of applications commonly associated with immersive, highly visual, 3D environments. The development of CAD software, graphics hardware acceleration, head-mounted displays, datagloves, and miniaturization have helped popularize the notion. In the book The Metaphysics of Virtual Reality by Michael R. Heim, seven different concepts of virtual reality are identified: simulation, interaction, artificiality, immersion, telepresence, full-body immersion, and network communication.

There has been an increase in interest in the potential social impact of new technologies, such as virtual reality. Researchers and educators argue that virtual reality will lead to a number of important changes in human life and activity, including:

  • Virtual reality will be integrated into daily life and activity, and will be used in various human ways. Another such speculation has been written up on how to reach ultimate happiness via virtual reality.
     
  • Techniques will be developed to influence human behavior, interpersonal communication, and cognition.
     
  • As we spend more and more time in virtual space, there will be a gradual "migration to virtual space", resulting in important changes in economics, worldview, and culture.

 

GOOGLE CARDBOARD VR Apps

For both Android and iOS

Crazy Swing
https://itunes.apple.com/us/app/crazy-swing-vr/id935702116?mt=8
https://play.google.com/store/apps/details?id=com.fibrum.crazyswingvr&hl=en

Roller Coaster VR
https://itunes.apple.com/us/app/roller-coaster-vr/id935697665?mt=8
https://play.google.com/store/apps/details?id=com.fibrum.roallercoasterv...
 

Android only

VR Cosmic Roller Coaster
Kaiju Fury: Sundance Selection

 

iOS (iPhone and other Apple devices) only

Dive City Rollercoaster
Moorente (a duck hunt)
Crazy Swing VR
VR Clay Pigeon

 

Adult (not for young children)

Insidious VR and Sisters
https://itunes.apple.com/us/app/insidious-vr/id989844820?mt=8
https://itunes.apple.com/us/app/sisters-virtual-reality-ghost/id95721269...

Zombie Shooter
https://itunes.apple.com/us/app/zombie-shooter-vr/id935707913?mt=8
https://play.google.com/store/apps/details?id=com.fibrum.zombievr

War of Words VR
https://play.google.com/store/apps/details?id=com.BDH.WarofWords
https://itunes.apple.com/us/app/war-of-words-vr/id944293466?mt=8

 

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