Smithsonian and Disney to Keynote IMMERSION 2015 in Paris

PARIS, FRANCE — May 19, 2015

Smithsonian and Disney Keynotes and Workshops announced for IMMERSION 2015 in Paris this September

The Immersive Education Initiative today announced that the Smithsonian Institution and Disney will keynote IMMERSION 2015 at the prestigious Paris-Sorbonne University ("the Sorbonne") this September. The keynotes, which will focus on the subject of immersive arts, culture and storytelling, will be followed by in-depth workshops.

IMMERSION 2015 addresses the personal and cultural impact of immersive technologies such as Virtual Reality (VR), holograms, neural brain interfaces, cybernetics, 3D printing, robotics, telepresence, game-based learning and training systems, and fully immersive environments such as caves and domes.

Building on their respective keynotes at IMMERSION 2014 in Los Angeles California last year, Melissa A. Carrillo from the Smithsonian Latino Center and Katie Fico from Walt Disney Animation Studios will co-keynote IMMERSION 2015 in Paris. Following their keynote address Carrillo and Fico will conduct related workshops, providing attendees with exclusive and extended insights and coverage.

Details are expected to be announced in June, along with an announcement related to the official launch of the Immersive Arts and Culture Council (iACC) that took place at the J. Paul Getty Museum (The Getty Center) at IMMERSION 2014 last year.

For more information visit http://summit.ImmersiveEducation.org

IMMERSION 2015

Building on the success of the previous 9 years of Immersive Education (iED) conferences, IMMERSION 2015 convenes the world's leading experts in immersion and immersive technologies in Paris at the prestigious Paris-Sorbonne University ("the Sorbonne") this fall. The event, which is open to the public, will take place in the famous lecture halls of the historic Sorbonne building.

Speakers and exhibitors at previous events have included Harvard University, MIT, MIT Media Lab, Stanford University, NASA, United Nations (UN), United States Department of Education, Smithsonian, Disney, Google, Microsoft, Intel, Oracle and many other world-class organizations.

IMMERSION 2015 addresses the personal and cultural impact of immersive technologies such as Virtual Reality (e.g., Facebook's Oculus Rift, Samsung Gear VR, Google Cardboard, HTC Vive),  augmented reality and mixed reality (e.g., Microsoft HoloLens), holograms and holography, wearable computing (e.g., Google Glass and Apple Watch), mechanical and neural brain interfaces, cybernetics, affective computing (systems that can recognize, interpret, process, and simulate human feelings and emotions), neuro-gaming technologies that are used to create adaptive and radically compelling entertainment experiences, 3D printing, personal robotics, telepresence, virtual worlds, simulations, game-based learning and training systems, and fully immersive environments such as caves and domes.

As a special event that is open to the public, the first two days of IMMERSION 2015 features general-interest keynote addresses, talks, panel discussions and exhibits. The event concludes with hands-on workshops and a special 2-day technical conference specifically for researchers, academics, teachers and corporate trainers.

PAST SPEAKERS AND EXHIBITORS

Speakers and exhibitors at Immersive Education events have included faculty, researchers, staff, administrators and professionals from Harvard University (Harvard Graduate School of Education, Berkman Center for Internet and Society at Harvard Law School, and Harvard Kennedy School of Government), Massachusetts Institute of Technology (MIT), MIT Media Lab, UNESCO (United Nations Educational, Scientific and Cultural Organization), Federation of American Scientists (FAS), United States Department of Education, National Aeronautics and Space Administration (NASA), Smithsonian Institution, Stanford University, Cornell University, Duke University, Walt Disney Company, Google, Intel, Microsoft, Oracle, Turner Broadcasting, Gates Planetarium, Computerworld, Stratasys, The MOFET Institute (Israel), Keio University (Japan), National University of Singapore (NUS), Coventry University (UK), Giunti Labs (Italy) and European Learning Industry Group, University of Glasgow (UK), Open University (UK), Universidad Carlos III de Madrid (Spain), University of Oulu (Finland), Royal Institute of Technology (Sweden), École Nationale Supérieure des Arts Décoratifs (EnsAD; France), Interdisciplinary Center Herzliya (Israel), Graz University of Technology (Austria), University of West of Scotland (UK), University of Essex (UK), Universidad Complutense de Madrid (Spain), University of Vienna (Austria), Government of New South Wales (Australia), Eötvös Loránd Tudományegyetem (Hungary), Universidade Federal do Rio Grande do Sul (UFRGS; Brazil) and many more world-class organizations detailed at http://summit.ImmersiveEducation.org

 

Press Contact

Annelise Martson
Immersive Education Initiative
http://ImmersiveEducation.org
annelise.martson@ImmersiveEducation.org

 

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Millions of Learners Worldwide

Immersive Education Initiative, the world's foremost experts in immersion and immersive technology, is a non-profit international collaboration of educational institutions, research institutes, museums, consortia and companies. The Initiative was established in 2005 with the mission to define and develop standards, best practices, technology platforms, training and education programs, and communities of support for virtual worlds, virtual reality, augmented and mixed reality, simulations, game-based learning and training systems, immersive teaching and immersive learning platforms, and fully immersive environments such as caves and domes.

Thousands of faculty, researchers, staff and administrators are members of the Immersive Education Initiative, who together service millions of academic and corporate learners worldwide.

Collaborators and Summit speakers include faculty, researchers, graduate students, and executives from the world's leading academic and cultural organizations, universities, and companies, such as United States Department of Education, United Nations, NASA, Smithsonian Institution, Harvard University, Massachusetts Institute of Technology (MIT), MIT Media Lab, Stanford University, UCLA, Google, Microsoft, Intel, Disney, Gates Planetarium, United States Department of the Interior (DOI) National Park Service (NPS), Italian Ministry of Education, Royal Institute of Technology (Sweden), Sorbonne University (France), Keio University (Japan), Nippon TV (Japan), National University of Singapore (NUS), University of Glasgow (UK), European Learning Industry Group (ELIG), Università degli Studi di Padova (University of Padua, Italy), University of Barcelona (Spain), Italian National Research Council (Consiglio Nazionale delle Ricerche) and many more world-class organizations.

To learn more visit http://ImmersiveEducation.org


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