Connect, Engage, Enable and Encourage remote learners via Immersive Learning Spaces, Virtual Reality (VR) and Augmented Reality (AR)
Developed by the Immersive Education Initiative (iED, the world's foremost experts in immersive technology for education since 2005, the Immersive Education for Remote Learners program provides students and teachers with the training and equipment necessary to Connect, Engage, Enable and Encourage (CEEE) remote learners via Virtual Reality (VR) and Augmented Reality (AR).
Participants in Immersive Education Initiative events and programs include faculty, researchers, and graduate students from Harvard University, Massachusetts Institute of Technology (MIT), MIT Media Lab, The Smithsonian Institution, UNESCO (United Nations Educational, Scientific and Cultural Organization), Federation of American Scientists (FAS), United States Department of Education, National Aeronautics and Space Administration (NASA), United States Department of the Interior (DOI), Stanford University, Cornell University, UCLA, and many more world-class organizations detailed at http://summit.ImmersiveEducation.org
Available for learners enrolled in iED Clubs and Camps, in addition to students organized into personal at-home learning pods (clusters or groups), the tools and techniques provided through the Immersive Education for Remote Learners program are specifically designed to:
- Engage remote learners, using Virtual Reality and Augmented Reality, who are not attending school in person
- Connect remote learners with their at-school teachers and classmates via recorded and live-streamed Virtual Reality and Augmented Reality exchanges
- Connect remote learners with students in other cities, states and countries through live-streamed Virtual Reality Cultural Exchanges
- Reduce feelings of isolation, anxiety and depression through meaningful and engaging live-streamed Virtual Reality "presence" interactions with learners in other iED Clubs, iED Camps, or home learning pods around the world
- Optionally integrate Virtual Reality and Augmented Reality directly with school curricula (lessons, quizzes, tests and homework)
- Reward students who participate in the program with Knowledge Token® (Knowken®) digital participation and achievement tokens
- Enable students to sell their own personal items (iPhones, iPads, computers, games, etc.) in the online Knowledge Token® store (available only to iED Club and Camp members)
Participants in the Immersive Education for Remote Learners program earn Knowledge Token® (Knowken®) digital participation and achievement tokens in exchange for intellectual achievements.
Knowken® digital tokens are a form of "intellectual currency" and, once earned, may be used to pay for camps, clubs, Minecraft accounts & servers, iPhones, iPads, Virtual Reality headsets, 360 degree VR cameras, VR and gaming graphics cards (GPUs), video game computers, and more (visit the Knowken® store for details).
In 2014 the Immersive Education Initiative established the "Learn to Earn" program and Global Education Scholarship, for which the Knowledge Token® is a corresponding digital participation and achievement token that is awarded to learners in exchange for intellectual achievements.
What is a Knowledge Token®? Learn about the Knowken® incentivization and reward system in this Magazine of the International Child Art Foundation interview with Immersive Education Initiative Director Aaron E. Walsh.
Browse the Knowken® Store! Participants in the Immersive Education for Remote Learners program are authorized to sell their own personal items (iPhones, iPads, computers, games, etc.) in the online Knowledge Token® Store (available only to iED Club and Camp members).
Students from Boston's St. John School on an Immersive Education "Creative Computing Club" field trip
USA Department of the Interior (DOI) National Park Service (NPS) rangers work together with iED Club college students and high school students to recreate historic Bent's Old Fort in Virtual Reality for American culture & history (see Immersive Bent's Fort)
RELATED iED LEARNING TECHNOLOGIES
- iED Spaces
- Knowledge Tokens (Knowkens)
- Virtual Reality (VR)
- Augmented Reality (AR)
- 3D Printing
- Creative Computing