MELBOURNE and BOSTON — Nov. 24, 2015
Students in Melbourne Australia and Boston Massachusetts take part in the world's 1st international Minecraft cultural exchange
Immersive Education (iED) students from Boston's Saint John School (SJS) today take part in the world's 1st international Minecraft cultural exchange with iED students from Melbourne, Australia. The event takes place at 11pm GMT today (6pm Boston, 10am Melbourne) and will be featured at Openworld this weekend and upcoming Immersive Education conferences.
During the cultural exchange iED students from Australia's Wooranna Park Primary School will host iED Boston students. The students will gather virtually in both the historic Dandenong Market and prestigious Royal Society of Victoria concept spaces that were recreated in Minecraft by the Australian students this year as learning activities in their Immersive Education club.
The iED Australian students will guide iED Boston students through Minecraft renditions of the marketplace and green space concept designs. During the virtual tour students from Boston will learn the cultural and historic significance of Dandenong Market, the Royal Society of Victoria, and Australia. Students and their iED Club teachers will discuss architecture and design, and conclude the cultural exchange by playing head-to-head Minecraft games with their iED counterparts from the other side of the globe.
Later this year the Boston students will, in turn, give the Australian students virtual tours of the immersive Boston Freedom Trail sites that the Boston students recreated in Minecraft. The cultural exchange includes Minecraft renditions of Boston's historic Old North Church, Paul Revere's house, and the Boston Tea Party.
Following today's inaugural event a full complement of immersive cultural exchanges will be open to all Immersive Education clubs and camps, and will feature immersive Virtual Reality (VR) using Google Cardboard, Oculus Rift, Sony Gear VR, and other VR headsets.
Millions of Learners Worldwide
Immersive Education Initiative, the world's foremost experts in immersion and immersive technology, is a non-profit international collaboration of educational institutions, research institutes, museums, consortia and companies. The Initiative was established in 2005 with the mission to define and develop standards, best practices, technology platforms, training and education programs, and communities of support for virtual worlds, virtual reality, augmented and mixed reality, simulations, game-based learning and training systems, immersive teaching and immersive learning platforms, and fully immersive environments such as caves and domes.
Thousands of faculty, researchers, staff and administrators are members of the Immersive Education Initiative, who together service millions of academic and corporate learners worldwide.
Collaborators and Summit speakers include faculty, researchers, graduate students, and executives from the world's leading academic and cultural organizations, universities, and companies, such as United States Department of Education, United Nations, NASA, Smithsonian Institution, Harvard University, Massachusetts Institute of Technology (MIT), MIT Media Lab, Stanford University, UCLA, Google, Microsoft, Intel, Disney, Gates Planetarium, United States Department of the Interior (DOI) National Park Service (NPS), Italian Ministry of Education, Royal Institute of Technology (Sweden), Sorbonne University (France), Keio University (Japan), Nippon TV (Japan), National University of Singapore (NUS), University of Glasgow (UK), European Learning Industry Group (ELIG), Università degli Studi di Padova (University of Padua, Italy), University of Barcelona (Spain), Italian National Research Council (Consiglio Nazionale delle Ricerche) and many more world-class organizations.
To learn more visit http://ImmersiveEducation.org