Kansas opens new Immersive Education Club

KANSAS, USA — Feb. 25, 2015

Immersive Education (iED) Club in Kansas opens with a focus on "Creative Computing"

The Immersive Education Initiative today announced that a new Immersive Education (iED) club has opened in Kansas. The Southeast Kansas iED "Creative Computing" Club teaches computer programming, game development, and design to area students between the 4th and 9th grades. The Kansas iED Creative Computing Club opened this week in collaboration with the Southeast Kansas Education Service Center at Greenbush in Southeast Kansas. This August the club will be offered as a summer camp experience that is open to the general public and learners of all ages.

Club projects and activities include game design and game development, robotics, Minecraft modding, and virtual reality (VR). Students in the iED Club will also participate in reconstructing the Old Fort Scott army base in the video game Minecraft  and also as a fully immersive 3D virtual reality (VR) environment.

As one of several new activities under the Initiative’s Immersive Arts and Culture and Learn to Earn programs both both renditions of the Old Fort Scott army base, along with corresponding history curricula and teaching materials, will be available free of charge to the general public and to schools around the world.

For more details, or to participate, visit http://ImmersiveEducation.org/clubs

Kansas opens new Immersive Education (iED) Club


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Annelise Martson
Immersive Education Initiative


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Millions of Learners Worldwide

Immersive Education Initiative, the world's foremost experts in immersion and immersive technology, is a non-profit international collaboration of educational institutions, research institutes, museums, consortia and companies. The Initiative was established in 2005 with the mission to define and develop standards, best practices, technology platforms, training and education programs, and communities of support for virtual worlds, virtual reality, augmented and mixed reality, simulations, game-based learning and training systems, immersive teaching and immersive learning platforms, and fully immersive environments such as caves and domes.

Thousands of faculty, researchers, staff and administrators are members of the Immersive Education Initiative, who together service millions of academic and corporate learners worldwide.

Collaborators and Summit speakers include faculty, researchers, graduate students, and executives from the world's leading academic and cultural organizations, universities, and companies, such as United States Department of Education, United Nations, NASA, Smithsonian Institution, Harvard University, Massachusetts Institute of Technology (MIT), MIT Media Lab, Stanford University, UCLA, Google, Microsoft, Intel, Disney, Gates Planetarium, United States Department of the Interior (DOI) National Park Service (NPS), Italian Ministry of Education, Royal Institute of Technology (Sweden), Sorbonne University (France), Keio University (Japan), Nippon TV (Japan), National University of Singapore (NUS), University of Glasgow (UK), European Learning Industry Group (ELIG), Università degli Studi di Padova (University of Padua, Italy), University of Barcelona (Spain), Italian National Research Council (Consiglio Nazionale delle Ricerche) and many more world-class organizations.

To learn more visit http://ImmersiveEducation.org

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