"Creative Computing" Immersive Education summer camps announced

BOSTON, MA — April 29, 2015

Immersive Education summer camps featuring Virtual Reality (VR) and Minecraft to open first in Boston

The Immersive Education Initiative today announced the opening of two new "Creative Computing" summer camps in Boston USA this August. Hosted by Boston College High School, and taught by Boston College faculty, the 1- and 2-week summer camps are open to K-12 students, home schools, and the general public.  Registration is now open.

During the Creative Computing camps attendees will: 1) Use fun and easy visual programming tools to learn the fundamentals of coding as they explore logic and reasoning, mathematical thinking, and creative computing concepts, 2) Use Minecraft to develop logical thinking and problem solving skills while creatively expressing themselves through 3D artistry, design and architecture, and 3) Create their very own Virtual Reality (VR) headset to explore the fundamentals of immersive VR and 3D computer graphics.

Participants are also eligible to compete in upcoming Minecraft "Builder Bowl" competitions that conclude with championship rounds during IMMERSION 2015.

Camp details and registration are available at http://ImmersiveEducation.org/camp

IMMERSION 2015 Paris France

IMMERSION 2015

Camp participants are eligible to compete in upcoming Minecraft "Builder Bowl" competitions that conclude with the championship rounds during IMMERSION 2015 this September. Building on the success of the previous 9 years of Immersive Education conferences, IMMERSION 2015 addresses the personal and cultural impact of immersive technologies such as virtual reality, augmented reality, holograms, cybernetics, 3D printing, robotics, game-based learning and training systems, and fully immersive environments such as caves and domes.

Speakers and exhibitors at Immersive Education events such as  IMMERSION 2015  have included faculty, researchers, staff, administrators and professionals from Harvard University (Harvard Graduate School of Education, Berkman Center for Internet and Society at Harvard Law School, and Harvard Kennedy School of Government), Massachusetts Institute of Technology (MIT), MIT Media Lab, UNESCO (United Nations Educational, Scientific and Cultural Organization), Federation of American Scientists (FAS), United States Department of Education, National Aeronautics and Space Administration (NASA), Smithsonian Institution, Stanford University, Cornell University, Duke University, Walt Disney Company, Google, Intel, Microsoft, Oracle, Turner Broadcasting, Gates Planetarium, Computerworld, Stratasys, The MOFET Institute (Israel), Keio University (Japan), National University of Singapore (NUS), Coventry University (UK), Giunti Labs (Italy) and European Learning Industry Group, University of Glasgow (UK), Open University (UK), Universidad Carlos III de Madrid (Spain), University of Oulu (Finland), Royal Institute of Technology (Sweden), École Nationale Supérieure des Arts Décoratifs (EnsAD; France), Interdisciplinary Center Herzliya (Israel), Graz University of Technology (Austria), University of West of Scotland (UK), University of Essex (UK), Universidad Complutense de Madrid (Spain), University of Vienna (Austria), Government of New South Wales (Australia), Eötvös Loránd Tudományegyetem (Hungary), Universidade Federal do Rio Grande do Sul (UFRGS; Brazil) and many more world-class organizations detailed at http://summit.ImmersiveEducation.org

 

Press Contact

Annelise Martson
Immersive Education Initiative
http://ImmersiveEducation.org
annelise.martson@ImmersiveEducation.org

 

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Millions of Learners Worldwide

Immersive Education Initiative, the world's foremost experts in immersion and immersive technology, is a non-profit international collaboration of educational institutions, research institutes, museums, consortia and companies. The Initiative was established in 2005 with the mission to define and develop standards, best practices, technology platforms, training and education programs, and communities of support for virtual worlds, virtual reality, augmented and mixed reality, simulations, game-based learning and training systems, immersive teaching and immersive learning platforms, and fully immersive environments such as caves and domes.

Thousands of faculty, researchers, staff and administrators are members of the Immersive Education Initiative, who together service millions of academic and corporate learners worldwide.

Collaborators and Summit speakers include faculty, researchers, graduate students, and executives from the world's leading academic and cultural organizations, universities, and companies, such as United States Department of Education, United Nations, NASA, Smithsonian Institution, Harvard University, Massachusetts Institute of Technology (MIT), MIT Media Lab, Stanford University, UCLA, Google, Microsoft, Intel, Disney, Gates Planetarium, United States Department of the Interior (DOI) National Park Service (NPS), Italian Ministry of Education, Royal Institute of Technology (Sweden), Sorbonne University (France), Keio University (Japan), Nippon TV (Japan), National University of Singapore (NUS), University of Glasgow (UK), European Learning Industry Group (ELIG), Università degli Studi di Padova (University of Padua, Italy), University of Barcelona (Spain), Italian National Research Council (Consiglio Nazionale delle Ricerche) and many more world-class organizations.

To learn more visit http://ImmersiveEducation.org


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